[\<- Overflow, comparison, and the design of an ALU](11.md) --- # Latches ## A circuit that remembers ### Sequential Circuits - Circuits that have "memory" - A subset of the inputs control whether the output is "allowed" to change - Otherwise the output will hold its "state" - In the circuit below, we want On to assert when Set asserts, and to stay asserted even if Set goes back to 0; Reset will clear ![diagram](12.1.png) ### Inverters in a feeback loop - Wires will hold onto value forever => memory ![diagram](12.2.png) - But how to get a value onto one of the wires? ### Controlling the feedback loop - The control signal affects the output - If control = 0, NOR gate acts like an inverter - If control = 1, output is 0 ![diagram](12.3.png) --- ## The SR latch - Qa is primary output (Qb is the inverse) - (S)et Qa to 1, or (R)eset to 0 ![diagram](12.4.png) --- ## Synchronizing with a clock signal ### Using sequential circuits - A latch can hold one bit of info (state) - Typically we want to hold onto multiple bits of info - A counter is a typical example - A 2-bit counter cycles thru 00, 01, 10, 11, then back to 00, 01, etc. - Generally we want the two bits to change at the same time - How to do this? ### Using a Clock for Control - Most designs use a clock to "synchronize" when the sequential elements can change state - In the circuit below, the output can only be changed when Clk "enables" S and R ![diagram](12.5.png) ### Use a D input instead of SR - If S and R happen to assert at the same time, the output becomes a function of which deasserts last - This may be unknown or unintentional - Don't really need both S and R - If we're trying to change the output, we generally know if it should be 0 or 1 - Define a single input, D, that is passed to the output ### D Latch ![Circuit](12.6.png) ![Characteristic table](12.7.png) ![Graphical symbol](12.8.png) ![Timing diagram](12.9.png) --- [Flip-flops ->](13.md)