[\<- Flip-flops](13.md) # Sequential design using flip-flops ## Concepts for sequential design ### Picturing a sequence ![diagram](14.1.png) ### Sequential Design Concepts - The time from one rising edge of the clock to the next is called a cycle - With positive edge-triggered flip-flops, the output can only change at the rising edge of the clock - The flop output (Q) is in a stable "state" for an entire cycle - The flop changes state depending on what's on the input (D) at the next rising edge of the clock ### Using these concepts - Time (past, present. future) is viewed in terms of cycles - Inputs can change over time - What matters is the input values "now" - "Now: is the current cycle - The next state value, D, is a function of the current state, Q, and the current inputs to the circuit ![diagram](14.2.png) --- ## Circuit that behaves like a T flip-flop ### The T flip-flop - The flip-flop we have covered thus far is a D flip-flop - It is the most common type of flip-flop, but we will also cover other types of flip-flops - A T flip-flop toggles (flips) state if T=1 at the rising edge of the clock - How to implement this behavior with a D flip-flop? - Need to define logic to generate the D input of the flop as a function of the control signal (T) and the flop's current state (Q) - A 2-input truth table ### Circuit that behaves like T ff - T is the input of the entire circuit - Need to define logic to control D input ![diagram](14.3.png) |TQ|D| |--|-| |00|0| |01|1| |10|1| |11|0| ### T behavior using D flip-flop ![circuit](14.4.png) ![truth table](14.5.png) ![graphical symbol](14.6.png) ![timing diagram](14.7.png) --- ## JK flip-flop - A JK flip-flop is a combo of S, R, and T - J sets, K resets, asserting both toggles |JKQ|D| |---|-| |000|0| |001|1| |010|0| |011|0| |100|1| |101|1| |110|1| |111|0| ![diagram](14.8.png) ### JK behavior using D flip-flop ![circuit](14.9.png) ![truth table](14.10.png) ![graphical symbol](14.11.png)