[\<- Digital Hardware and Logic Gates](1.md) --- # Truth Tables, minterms, and simple synthesis ## Truth Tables - The fundamental way to capture desired behavior of a logic function - Inputs on the left, output(s) on the right - Variable names are an abstraction - Each row is a unique combination of inputs - A 2-input table has four (2^2) rows - A 3-input table has eight (2^3) rows - The output in a given row is the desired behavior for the input values specified in that row ### Truth Table structure - Rows are listed in counting order, covering all possible input combinations - Every input needs a value - Leading zero's |X1X2X3|F (Output)| |------|-| |000 | | |001 | | |010 | | |011 | | |100 | | |101 | | |110 | | |111 | | ### Truth Table for AND and OR - Note: we list input combinations in "counting" order |x1|x2| |x1 * x2 (AND)|x1 + x2 (OR)| |--|--|-|-------------|------------| |0 |0 | |0 |0 | |0 |1 | |0 |1 | |1 |0 | |0 |1 | |1 |1 | |1 |1 | --- ## The XOR Gate ### The Exclusive-OR (XOR) Gate - Not as fundamental as AND/OR/NOT, but extremely common ![XOR info](2.1.png) --- ## Analysis vs. Synthesis - "What does this circuit do?" vs "I want a circuit that does this" - Analysis is the process of generating **the** truth table for a given circuit - Synthesis is the process of generating **a** circuit based on a truth table (or just knowing what you want the circuit to do) - Two different circuits can yield the same result - We will learn different synthesis techniques ### Synthesis by recognition - These functions (s1 and s0) happen to match a single gate implementations - Not typical; we'll learn more synthesis tools ![S demo](2.2.png) --- ## Product Terms - An application of the AND function - Since we model AND as multiplication - Evaluates tot true only if **all** inputs are true - Allows for "detection" of a specific set of conditions (i.e., input values) - Inputs can be inverted to detect 0's - Examples: - `X*Y` is true only if `X=1` AND `Y=1` - `X*!Y` is true only if `X=1` AND `Y=0` ### Product terms in schematics - We will be using product terms a lot - Don't always need to draw inverters - A bubble implies the presence of an inverter - Two different ways to draw `!X*Y`: ![!X\*Y demo](2.3.png) --- ## Minterms and the canonical SOP ### Minterms (and maxterms) - A product term that uses all inputs - A row in the truth table - Enumerated by input values |Row number|x1|x2|x3| |Minterm |Maxterm | |----------|--|--|--|-|--------------------|--------------------| |0 |0 |0 |0 | |m0 = !x1 * !x2 * !x3|M0 = x1 + x2 + x3| |1 |0 |0 |1 | |m1 = !x1 * !x2 * x3|M1 = x1 + x2 + !x3| |2 |0 |1 |0 | |m2 = !x1 * x2 * !x3|M2 = x1 + !x2 + x3| |3 |0 |1 |1 | |m3 = !x1 * x2 * x3|M3 = x1 + !x2 + !x3| |4 |1 |0 |0 | |m4 = x1 * !x2 * !x3|M4 = !x1 + x2 + x3| |5 |1 |0 |1 | |m5 = x1 * !x2 * x3|M5 = !x1 + x2 + !x3| |6 |1 |1 |0 | |m6 = x1 * x2 * !x3|M6 = !x1 + !x2 + x3| |7 |1 |1 |1 | |m7 = x1 * x2 * x3|M7 = !x1 + !x2 + !x3| ### Synthesis with Minterms - Identify all minterms where the output is 1 - In table below; m1, m4, m5, m6 - "Add" them together to create a sum of products (SOP) equation - F = m1 + m4 + m5 + m6 |Row number|x1|x2|x3| |f(x1, x2, x3)| |----------|--|--|--|-|-------------| |0 |0 |0 |0 | |0 | |1 |0 |0 |1 | |1 | |2 |0 |1 |0 | |0 | |3 |0 |1 |1 | |0 | |4 |1 |0 |0 | |1 | |5 |1 |0 |1 | |1 | |6 |1 |1 |0 | |1 | |7 |1 |1 |1 | |0 | ### Canonical SOP equation - Continuing from previous section, we had - F = m1 + m4 + m5 + m6 - But m1, m4, m5, and m6 are really product terms of the acutal inputs - The full equation, using actual inputs - `F = (!x1 * !x2 * !x3) + (x1 * !x2 * !x3) + (x1 * !x2 * x3) + (x1 * x2 * !x3)` - The canonical SOP equation is explicitly the sum of the minterms ### Shorthand for canonical SOP - Sigma notation -> sum of minterms - E.g., `F(x1, x2, x3) = Σm(2,4,6,7)` - Note this is different function than previous ex. - Order of input variables matters! |Row #|Minterm |F(x1, x2, x3)| |-----|---------------|-------------| |0 |!x1 * !x2 * !x3|0 | |1 |!x1 * !x2 * x3|0 | |2 |!x1 * x2 * !x3|1 | |3 |!x1 * x2 * x3|0 | |4 | x1 * !x2 * !x3|1 | |5 | x1 * !x2 * x3|0 | |6 | x1 * x2 * !x3|1 | |7 | x1 * x2 * x3|1 | --- ## 3-way Light Switch Design example - Three inputs, corresponding to three light switches - A 0 means that switch is down, a 1 means up - Toggling any switch will toggle whether the light is on or off - All down -> light off - Any one up -> light on - Any two up -> light off - All three up -> light on ### Express as truth table - A 3-input function has 8 rows, and the rows enumerate the input combinations |x1|x2|x3| |f| |--|--|--|-|-| |0 |0 |0 | |0| |0 |0 |1 | |1| |0 |1 |0 | |1| |0 |1 |1 | |0| |1 |0 |0 | |1| |1 |0 |1 | |0| |1 |1 |0 | |0| |1 |1 |1 | |1| ### Synthesize - Need to "add" minterms 1,2,3, and 7 - `F = Σm(1,2,4,7)` - `F = (!x1 * !x2 * x3) + (!x1 * x2 * !x3) + (x1 * !x2 * !x3) + (x1 * x2 * x3)` - A valid synthesis, but there are multiple ways to synthesize the same truth table - Before we look at others, we need to understand more about Boolean algebra - Boolean means variables can only be 1 or 0 ### Schematic - Wires can get "busy", i.e., hard to follow - Connections by label is typical ![diagram](2.4.png) --- [Boolean Algebra and DeMorgan's Theorem ->](3.md)