[\<- Additional K-map concepts: solving for 0's and use of don't cares](5.md) --- # Multiplexers ## Enable and Disable - Enable: allow the other input to pass thru - `X*1` = `X` - `X+0` = `X` - Disable: make the other input irrelevant - `X*0` = `0` - `X+1` = `1` ![diagram](6.1.png) --- ## 2-to-1 mux - "mux" is short for multiplexer ### Multiplexer - Use a select signal to "pass" thru one of the two inputs - Only one of the two paths is "enabled" - It doesn't matter what w0 and w1 are in the example below ![diagram](6.2.png) --- ## 4-to-1 mux - If we have four choices we need 2 selects - N select signals allows 2^N choices - Each AND gate has a unique "enable", and exactly one is enabled at any time ![diagram](6.3.png) --- ## Abstraction/schematic symbol for muxes ### Multiplexers as an abstraction - So common (and useful) that there is a symbol for it - We don't have to keep drawing out the gates - Values to pass thru are "data" inputs, or ports - Be careful if/when ports aren't labeled - Can be extended to any number of choices ![diagram](6.4.png) --- ## Hierarchy of muxes ### A 4:1 mux using 2:1 muxes - A 2:1 mux can only take 2 inputs - Need two 2:1 muxes at least - Only narrows the choices from 4 to 2 - So, one more mux to make final choice - What are A,B,C in terms of S1,S0 in the diagram below? ![diagram](6.5.png) ### Extending the concept - A 16-to-1 made up of 4-to-1 muxes: ![diagram](6.6.png) --- [Shannon's expansion and FPGAs ->](7.md)