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@@ -285,3 +285,7 @@ void program2(){ ``` - `nothrow` is a standard function to prevent a crash if `p` is dereferenced and `length` is 0 + +--- + +[01/28 ->](01-28.md) diff --git a/01-28.md b/01-28.md new file mode 100644 index 0000000..d144117 --- /dev/null +++ b/01-28.md @@ -0,0 +1,454 @@ +[\<- 01/26](01-26.md) + +--- + +## Pointers and Arrays as Parameters + +### Value Parameters that are Pointers + +- When a **value parameter is a pointer**, the function **may change the value in the location that the pointer points to** +- The actual argument in the calling program will still point to the same location, but that location will have a new value +- Example: + +``` +void make_it_3(int *i_ptr){ + //Precondition: i_ptr is pointing to an integer variable + //Postcondition: The integer that i_ptr is pointer at has been changed to 3 + *i_ptr = 3; +} +``` + +- Parameter `i_ptr` has type `int*`, that is, a pointer to an integer, **and it is a value parameter** +- The body of the function does not actually change `i_ptr`; it changes only the integer that `i_ptr` points to +- Example: Assume a program declares a pointer to an integer, allocating memory for the pointer to point to, and calls `make_it_3`: + +``` +int *main_ptr; +main_ptr = new int; //main_ptr is pointing to a newly allocated integer +make_it_3(main_ptr); //the argument, main_ptr, procides the initial value for the parameter i_ptr +``` + +![diagram](01-28_1.png) + +- In the body of `make_it_3` function, the assignment statement `*i_ptr = 3` places 3 in the location that `i_ptr` points: + +![diagram](01-28_2.png) + +- When a function returns, the formal parameter `i_ptr` is freed because it is a local variable allocated on stack memory +- However, the pointer variable `main_ptr` is still around, and it is still pointing to the same location, but the location has a new value of 3 + +### Array Parameters + +- When a parameter is an array, it is automatically treated as a pointer that points to the first element of the array +- Example: + +``` +void make_it_all_3(double data[], size_t n){ + //Precondition: data is an array with at least n components + //Postcondition: The first n elements of the data have been set to 3 + + size_t i; + for(i = 0; i < n; ++i){ + data[i] = 3; + } +} +``` + +- If the body of the function changes the components of the array, the changes **do** affect the actual argument +- Example: + +``` +double main_array[10]; //data allocated on stack memory +make_it_all_3(main_array, 10); +cout << main_array[5]; //prints 3 +``` + +- The actual argument of `make_it_all_3` may be a dynamic array: + +``` +double *numbers; +numbers = new double[10]; //data allocated on heap memory +make_it_all_3(numbers, 10); //set all elements to 3 +``` + +- You need to remember to delete `numbers` before the end of the above function to avoid a memory leak! + +### const Parameters that are Pointers or Arrays + +- A parameter that is a pointer may also include the `const` keyword +- Example: + +``` +bool is_3(const int *i_ptr); +double average(const double data[], size_t n); +``` + +- `const` keyword indicates that `i_ptr` is a pointer to a constant integer +- Implementation of `is_3` may examine `*i_ptr`, but may not change the value of `*i_ptr` +- `const` keyword indicates that the function cannot change the array entries +- The functions may examine the item that is pointed to (or the array), but changing the item (or array) is forbidden +- Example: Is this valid? + +``` +bool is_3(const int *i_ptr){ + //Precondition: i_ptr is pointing to an integer variable + //Postcondition: the return value is true if *i_ptr is 3 + + return (*i_ptr == 3); +} +``` + +- The above is valid because the value of `*i_ptr` is not being changed, only examined + +- Example: Is this valid? + +``` +double average(const double data[], size_t n){ + //Library facilities used: cassert, cstdlib + + size_t i; //an array index + double sum; //the sum of data[0] through data[n-1] + + assert(n > 0); + + //add up the n numbers and return the average + sum = 0; + + for(i = 0; i < n; ++i){ + sum += data[i]; + } + + return (sum/n); +} +``` + +- The above is valid because the values in the `data` array are not being changed, only examined + +### Reference Parameters that are Pointers + +- A **reference parameter that is a pointer** is used when a function: + - Changes a pointer parameter so that the pointer points to a new location + - The programmer needs the change to affect the actual argument + +- Example: + +``` +void allocate_doubles(double*& p, size_t& n){ + //Postcondition: user has been prompted for a size n, and this size has been read + //Postcondition: pointer p has been set to point to a new dynamic array containing n doubles + //NOTE: If there is insufficient dynamic memory, then bad_alloc is thrown + + cout << "How many doubles should I allocate?" << endl; + cout << "Please enter a positive integer: "; + cin >> n; + p = new double[n]; +} +``` + +- `p` is a pointer to a `double` (that is, `double*`) and it is a reference parameter (indicated by the symbol `&`) +- `p = new double[n]` + - Allocates the array of `n` doubles + - `p` points to the dynamically allocated memory + +- In a program, we can use `allocate_doubles` to allocate an array of double values, with the size of the array determined by interacting with the user +- Example: + +``` +double *numbers; +size_t array_size; +allocate_doubles(numbers, array_size); +``` + +``` +#include <iostream> + +void function_a(int *& a){ + *a += 5; + int *c; + a = c; +} + +void function_b(int *a){ + *a += 5; + int *c = new int(7); + a = c; +} + +int main(){ + int *myInt = new int(5); + int *myInt2 = new int(5); + + function_a(myInt); + std::cout << myInt << std::endl; + std::cout << *myInt << std::endl; + + function_b(myInt2); + std::cout << myInt2 << std::endl; + std::cout << *myInt2 << std::endl; + + return 0; +} + +//OUTPUT: +0x100202210 +7 +0x100200570 +10 +``` + +### Overview of Parameter Types + +- Value Parameter: + +``` +void function(double p); +``` + +- Reference Parameter: + +``` +void function(double& p); +``` + +- const Reference Parameter: + +``` +void function(const double& p); +``` + +- Value Parameter that is Pointer: + +``` +void function(double *p); +``` + +- const Value Parameter that is Pointer: + +``` +void function(const double* p); +``` + +- Reference Parameter that is Pointer: + +``` +void function(double*& p); +``` + +--- + +## The Bag Class with Dynamic Arrays + +### The Bag Class with Dynamic Arrays + +- Pointers enable us to define data structures whose size is determined when a program is actually **running** rather than at **compilation time** +- Such data structures are called **dynamic data structures** +- This is in contrast to **static data structures**, which have their size determined when a program is **compiled** +- A class may be a dynamic data structure, i.e., it may use dynamic memory + +### Pointer Member Variables + +- The original bag class has a member variable that is a **static array** containing the bag's item +- Our dynamic bag has a member variable that is a pointer to a **dynamic array** +- The Static Bag: + +``` +class bag{ + //... + private: + value_type data[CAPACITY]; + size_type used; +}; +``` + +- The Dynamic Bag: + +``` +class bag{ + //... + private: + value_type *data; + size_type used; + size_type capacity; +}; +``` + +- The constructor for the dynamic bag will allocate a dynamic array +- As a program runs, a new, larger dynamic array can be allocated when we need more capacity + +``` +class bag{ + public: + //... + private: + value_type *data; //points to a partially filled dynamic array that stores the acutal items of the bag + size_type used; //stores the number of items in the bag + size_type capacity; //sores the total size of the dynamic array +}; +``` + +### Member Functions Allocate Dynamic Memory As Needed + +- When a class uses dynamic memory, **the class's member functions allocate dynamic memory as needed** +- Example: + - The constructor of the dynamic bag allocates the dynamic array that the member variable data points to + - **Question**: How big should this array be? + - Our plan is to have the constructor allocate a dynamic array whose initial size is determined by a parameter to the constructor + - Whenever items are inserted into a bag (through the `insert` member function or the `+=` operator) the bag's capacity may be increased + +- Why a programmer needs to be concerned about the initial capacity of a bag? +- Can't we just start with a small initial capacity and insert items one after another? The `insert` function will take care of increasing the capacity as needed + - Yes, this approach works correctly + - However, if there are many items, then many of the activations of `insert` would need to increase the capacity, and this could be inefficient + - Each time the capacity is increased, new memory is allocated, the items are copied into the new memory, and the old memory is released + - **To avoid this repeated allocation of memory**, a programmer can request a large initial capacity + +- The new bag's constructor: + +``` +bag(size_type initial_capacity = DEFAULT_CAPACITY); +//Postcondition: The bag is empty with a capacity given by the parameter +//Postcondition: The insert function will work efficiently (without allocating new memory) until this capacity is reached +``` + +- Example: + - When the bag is declared, the programmer can specify a capacity of 1000: + - `bag kilosack(1000);` + - 1000 items can be efficiently added to kilosack + - After the initial capacity is reached, the `insert` function continues to work **correctly**, but it might be **slowed down by memory allocations** + +- Notice that the parameter of the constructor has a **default argument**, `DEFAULT_CAPACITY`, which will be a constant in our class definition +- **The single constructor actually serves two purposes:** + - It **can be used with an argument** to construct a bag with a specific capacity, or + - It **can be used as a default constructor** (with no argument list) + +- Example: + +``` +bag ordinary; //the initial capacity is DEFAULT_CAPACITY +bag super(9000); //the initial capacity is 9000 +``` + +- Example: + +``` +bag sixpack(6); //the constructor creates a bag with an initial capacity of 6 + +sixpack.insert(10); +sixpack.insert(20); +sixpack.insert(30); +``` + +- After these declarations, the bag's private member variable look like this: + +![diagram](01-28_3.png) + +- While the bag is in use, a programmer can make an explicit adjustment to the bag's capacity via a member function called `reserve`: + +``` +void reserve(size_type new_capacity); +//Postcondition: The bag's current capacity is changed to the new_capacity (but not less than the number of items already in the bag) +//Postcondition: The insert function will work efficiently (without allocating new memory) until the new capacity is reached +``` + +- By using the `reserve` member function, the bag's efficiency is improved +- The constructor, `reserve`, `insert`, `operator +=`, and `operator +` member functions can allocate new dynamic memory + +### Provide Documentation About Possible Dynamic Memory Failure + +- There are two extra factors that play an important role whenever a class uses dynamic memory: + - The first factor is the **value semantics** (i.e., the assignment operator and the copy constructor) + - The second factor is a requirement for a special member function called a **destructor** + +``` +class bag{ + public: + //... + private: + value_type *data; + size_type used; + size_type capacity; +} +``` + +- What is the value semantics for this class? + +### Value Semantics + +- Example: Suppose we set up a bag called `x` with an initial capacity of 5, containing the integers 10, 20, and 30 - then we assign `x` to bag `y` through `y=x` + +![diagram](01-28_4.png) + +- What is the problem? + +- When we assign `y = x`, we want `y` to have its own dynamic array, completely separate from `x`'s dynamic array + +![diagram](01-28_5.png) + +- **We must provide our own assignment operator** rather than relying on the automatic assignment operator +- **We can do this by overloading the assignment operator** for the bag class + +``` +void bag::operator = (const bag& source); +//Postcondition: The bag that activated this function has the same items and capacity as source +``` + +- When you overload the assignment operator, **C++ requires it to be a member function** +- In an assignment statement `y=x`, in fact we have `y.operator = (x)` thereby bag `y` is activating the function, and the bag `x` is the argument for the parameter named `source` +- The second part of the value semantics is the **copy constructor**, which is activated **when a new object is initialized as a copy of an existing object** +- Unless you indicate otherwise, `y` is initialized using the automatic copy constructor, which merely copies the member variables from `x` to `y` +- If you want to avoid the simple copying of member variables, then **you must provide a copy constructor with the prototype:** + +``` +bag::bag(const bag& source); +//Postcondition: The bag that is being constructed has been initialized with the same items and capacity as source +``` + +- Note: The parameter of the copy constructor is usually a const reference parameter (C++ also permits an ordinary reference parameter, **but does not allow a value parameter**) + +### The Destructor + +- The **destructor** of a class is **a member function that is automatically acitvated when an object becomes inaccessible** +- **The primary purpose of the destructor is to return an object's dynamic memory to the heap when the object is no longer in use** +- The destructor has three unique features + 1. The name of the destructor is always the tilde character (`~`) followed by the class name + 2. The destructor has no parameters and no return value + - Example: `~bag();` + 3. Programmers who **use** a class should not need to know about the destructor + - Programs rarely activate the destructor explicitly + - The activation is usually **automatic** whenever an object becomes inaccessible + +Several common situations cause **automatic destructor activation**: + +1. When **a local variable is an object with a destructor**, the destructor is **automatically activated when the function returns** +- Example: + +``` +void example1(){ + bag sample1; + ... +} +``` + +- When the function `example1` returns, the destructor `sample1.~bag()` is automatically activated + +2. Suppose **a function has a value parameter that is an object** + +``` +void example2(bag sample2); +//Does some calculation using a bag +``` + +- When the function `example2` returns, the destructor `sample2.~bag()` is automatically activated +- Note: If `sample2` was a reference parameter, then the destructor would no be activated because a reference parameter is actually an object in the calling program, **and that object is still accessible** + +3. Suppose that **a dynamic variable is an object** + +``` +bag *b_ptr; +b_ptr = new bag; +... +delete b_ptr; +``` + +- When `delete b_ptr` is executed, the destructor for `*b_ptr` is automatically activated +- The destructor ensures that the dynamic array used by `*b_ptr` is released diff --git a/01-28_1.png b/01-28_1.png Binary files differnew file mode 100644 index 0000000..4bf5ff6 --- /dev/null +++ b/01-28_1.png diff --git a/01-28_2.png b/01-28_2.png Binary files differnew file mode 100644 index 0000000..a43ce5d --- /dev/null +++ b/01-28_2.png diff --git a/01-28_3.png b/01-28_3.png Binary files differnew file mode 100644 index 0000000..09560d8 --- /dev/null +++ b/01-28_3.png diff --git a/01-28_4.png b/01-28_4.png Binary files differnew file mode 100644 index 0000000..774d6f9 --- /dev/null +++ b/01-28_4.png diff --git a/01-28_5.png b/01-28_5.png Binary files differnew file mode 100644 index 0000000..8b8fe23 --- /dev/null +++ b/01-28_5.png |