From 7adb5801b20b17a5d26a47862321b8f59d209a1f Mon Sep 17 00:00:00 2001 From: loshprung Date: Sun, 29 Dec 2019 17:06:18 -0800 Subject: Further Coloring; Implemented Bankruptcy --- a.exe | Bin 60787 -> 60787 bytes github_help.txt | 1 + monopoly.c | 156 +++++++++++++++++++++++++++++++++----------------------- 3 files changed, 94 insertions(+), 63 deletions(-) create mode 100644 github_help.txt diff --git a/a.exe b/a.exe index 5b7b03a..7ffbbe6 100644 Binary files a/a.exe and b/a.exe differ diff --git a/github_help.txt b/github_help.txt new file mode 100644 index 0000000..55f7df3 --- /dev/null +++ b/github_help.txt @@ -0,0 +1 @@ +to sign out of account: git credential-manager delete https://github.com diff --git a/monopoly.c b/monopoly.c index 8772308..b06b85e 100644 --- a/monopoly.c +++ b/monopoly.c @@ -26,7 +26,7 @@ int determine_blanks(void); //determines what goes in the blank_count array, ret char player_names[8][100]; int player_colors[] = {14, 17, 15, 16, 18, 19, 20, 13}; int blank_count[8]; //how many spaces for proper even spacing for each name -int player_cash[8]; +int player_cash[8] = {-1, -1, -1, -1, -1, -1, -1, -1}; //set to -1 if the player is eliminated from the game int player_space[8]; int player_properties[4][22]; int property_ownership[28]; //-1 = unowned @@ -123,6 +123,7 @@ int main(){ int dice_roll_value; //used to store output of dice_roll for the case of the player in jail int turn_over = 0; //used to determine when a player ends their turn int case_flag = 1; //used to consider options only available from jail + int *p = &player_cash[0]; //pointer for if a player is in or not int i; // Initializations // @@ -147,21 +148,21 @@ int main(){ printf("Enter a name for Player %d: ", i+1); fflush(stdout); scanf("%s", player_names[i]); - player_cash[i] = 1500; - player_space[i] = 0; - jail_status[i] = 0; + player_cash[i] = 1500; //player is given $1500 starting cash + player_space[i] = 0; //player is initialized on the first space (GO) + jail_status[i] = 0; //player begins outside of jail } longest_name = determine_blanks(); // Getting into Gameplay // // for now, assume players play in order - while(1){ + while(player_count > 1){ //when player count == 1, the game is over (because there is only one person left alive) turn_over = 0; dice_roll_over = 0; doubles_count = 0; //reset doubles counter each turn - while(!turn_over){ + while(!turn_over && player_cash[player_turn] >= 0){ //ensure the turn is not over AND that the player has not gone bankrupt change_color(player_colors[player_turn]); printf(" "); change_color(13); //reset background @@ -178,6 +179,7 @@ int main(){ printf("1) Roll the Dice"); if(jail_status[player_turn]){ printf(" to get out of JAIL\n"); //if player is in jail + change_color(0); printf("2) Pay $50 Fine to get out of JAIL"); if(goojf_ownership[0] == player_turn || goojf_ownership[1] == player_turn) printf("\n3) Use Get Out of Jail Free Card to get out of JAIL"); } @@ -234,6 +236,7 @@ int main(){ else{ printf("%s is no longer in JAIL\n", player_names[player_turn]); jail_status[player_turn] = 0; + dice_roll_over = 1; //to ensure rolling a doubles only gets you out of jail and nothing else } } @@ -255,8 +258,15 @@ int main(){ else{ turn_over = 1; - player_turn++; - player_turn %= player_count; + while(1){ + player_turn++; + p++; + if(player_turn >= 8){ + player_turn = 0; + p = &player_cash[0]; + } + if(*p >= 0) break; + } printf("TEST: player_turn = %d\n", player_turn); printf("\n"); } @@ -273,8 +283,7 @@ int dice_roll(int player){ //some shit here is not working. I don't want to have to rely on flooding the code with fflush() - //to add: punishment for three doubles in a row - if(doubles_count == 2) printf("Be Careful! One more doubles and you go to JAIL...\n"); + if(doubles_count == 2) printf("Be Careful! One more doubles and you go to JAIL...\n"); //add changing color, maybe change place of this statement (or fix fgetc bug) printf("%s Roll!\n", player_names[player]); fflush(stdout); fgetc(stdin); @@ -434,7 +443,9 @@ void property_action(int player){ transaction(-1, player, price[space]); property_ownership[space] = player; printf("TEST: property_ownership = %d\n", property_ownership[space]); + change_color(4); printf("%s is now the owner of %s", player_names[player], space_names[player_space[player]]); + change_color(0); done++; break; @@ -503,6 +514,7 @@ void game_stats(int option){ // 27 = Water Works int prop_blanks[] = {1, 8, 6, 7, 3, 4, 8, 6, 6, 5, 6, 6, 7, 6, 6, 7, 7, 7, 0, 2, 11, 12, 5, 0, 7, 11, 5, 10}; + //array for proper spacing when printing property statuses change_color(0); @@ -510,12 +522,18 @@ void game_stats(int option){ switch(option){ case 1: - for(i = 0; i < player_count; i++){ - printf("%s ", player_names[i]); - for(j = 0; j < blank_count[i]; j++){ - printf(" "); + for(i = 0; i < 8; i++){ + if(player_cash[i] >= 0){ + printf("%s ", player_names[i]); + for(j = 0; j < blank_count[i]; j++){ + printf(" "); + } + printf("has $%d", player_cash[i]); + change_color(player_colors[property_ownership[i]]); + printf(" "); + change_color(13); + printf("\n"); } - printf("has $%d\n", player_cash[i]); } printf("\n"); break; @@ -586,37 +604,43 @@ void game_stats(int option){ case 3: //idea to make ascii art of the board - for(i = 0; i < player_count; i++){ - printf("%s ", player_names[i]); - for(j = 0; j < blank_count[i]; j++){ - printf(" "); - } - printf("is "); - if(jail_status[i]) printf("in JAIL (11th space)\n"); //in case the player is in jail - else{ - printf("on the "); - if(player_space[i]+1 < 10) printf(" "); - printf("%d", player_space[i]+1); - switch(player_space[i]){ - case 0: - case 20: - case 30: - printf("st"); - break; - case 1: - case 21: - case 31: - printf("nd"); - break; - case 2: - case 22: - case 32: - printf("rd"); - break; - default: - printf("th"); + for(i = 0; i < 8; i++){ + if(player_cash[i] >= 0){ + printf("%s ", player_names[i]); + for(j = 0; j < blank_count[i]; j++){ + printf(" "); } - printf(" space on the board: %s\n", space_names[player_space[i]]); + printf("is "); + if(jail_status[i]) printf("in JAIL (11th space)"); //in case the player is in jail + else{ + printf("on the "); + if(player_space[i]+1 < 10) printf(" "); + printf("%d", player_space[i]+1); + switch(player_space[i]){ + case 0: + case 20: + case 30: + printf("st"); + break; + case 1: + case 21: + case 31: + printf("nd"); + break; + case 2: + case 22: + case 32: + printf("rd"); + break; + default: + printf("th"); + } + printf(" space on the board: %s", space_names[player_space[i]]); + } + change_color(player_colors[property_ownership[i]]); + printf(" "); + change_color(13); + printf("\n"); } } printf("\n"); @@ -643,17 +667,24 @@ void transaction(int gaining, int losing, int amount){ //to do: add intricacies if(losing != -1){ if(amount <= player_cash[losing]){ player_cash[losing] -= amount; - printf("%s now has $%d\n", player_names[losing], player_cash[losing]); + change_color(2); + printf("%s now has $%d", player_names[losing], player_cash[losing]); + change_color(0); + printf("\n"); } else{ //if the player cannot pay what he owes //to do: write a function to deal with debt (for now, assumes player goes bankrupt) flag++; amount = player_cash[losing]; - player_cash[losing] = 0; + player_cash[losing] = -1; //set to -1 to express that this player is no longer in the game (will be changed for cases of debt) + player_count--; //there is 1 less player in the game now printf("%s has gone BANKRUPT! %s will repossess all of their belongings:\n", player_names[losing], (player_names[gaining] >= 0 ? player_names[gaining] : "The bank")); if(gaining != -1){ player_cash[gaining] += amount; - printf("%s now has $%d\n", player_names[gaining], player_cash[gaining]); + change_color(4); + printf("%s now has $%d", player_names[gaining], player_cash[gaining]); + change_color(0); + printf("\n"); } //to do: create array to show whether a player is in (1) or out (0) //to do: write for loops for either the bank or the other player to repossess the losing player's belongings (properties, etc.) @@ -669,13 +700,16 @@ void transaction(int gaining, int losing, int amount){ //to do: add intricacies flag++; } } - if(flag) printf("%s has repossessed %s's Get Out of Jail Free Card%s\n", (player_names[gaining] >= 0 ? player_names[gaining] : "The bank"), player_names[losing], (flag > 2 ? "s" : "")); + if(flag > 1) printf("%s has repossessed %s's Get Out of Jail Free Card%s\n", (player_names[gaining] >= 0 ? player_names[gaining] : "The bank"), player_names[losing], (flag > 2 ? "s" : "")); } } if(!flag && gaining != -1){ player_cash[gaining] += amount; - printf("%s now has $%d\n", player_names[gaining], player_cash[gaining]); + change_color(4); + printf("%s now has $%d", player_names[gaining], player_cash[gaining]); + change_color(0); + printf("\n"); } return; @@ -822,13 +856,11 @@ void chance(int player){ printf("\"You have been Elected Chairman of the Board\nPay Each Player $50\"\n"); change_color(0); printf("%s owes %d players $50 (totalling $%d)\n", player_names[player], player_count-1, 50 * (player_count-1)); - printf("WIP: Fix to work with players_still_in array\n"); - /* - transaction(player, -50 * (player_count-1)); - for(i = 0; i < player_count; i++){ - if(!(player = i)) transaction(i, 50); + for(i = 0; i < 8; i++){ + if(player_cash[i] >= 0){ + if(player != i) transaction(i, player, 50); + } } - */ break; case 12: @@ -850,7 +882,7 @@ void chance(int player){ case 13: printf("\"Make General Repairs on All Your Property\nFor each House Pay $25\nFor Each Hotel Pay $100\"\n"); change_color(0); - printf("WIP"); + printf("WIP"); //need to set up houses and such first break; @@ -935,13 +967,11 @@ void community_chest(int player){ printf("\"Grand Opera Opening\nCollect $50 from every Player for Opening Night Seats\"\n"); change_color(0); printf("%s shall collect $50 from %d players (totalling $%d)\n", player_names[player], player_count-1, 50 * (player_count-1)); - printf("WIP: Fix to work with players_still_in array\n"); - /* - for(i = 0; i < player_count; i++){ - if(!(player = i)) transaction(i, -50); + for(i = 0; i < 8; i++){ + if(player_cash[i] >= 0){ + if(player != i) transaction(player, i, 50); + } } - transaction(player, 50 * (player_count-1)); - */ break; case 6: -- cgit