#include #include #include #include #include "color.h" int dice_roll(int); //what happens when you roll the dice, returns the value of the dice and whether its a double void space_action(int); //what happens when you land on the space void property_action(int); //what happens when you land on a property void game_stats(int); //allow for the viewing of various game stats, needs to know which game stat to show void transaction(int, int, int); //handles all transactions in game //first int = player gaining money (-1 if bank) //second int = player losing money (-1 if bank) //third int = amount void go_to_jail(int); //handles whenever a player is sent to jail void build_house(int); //when a player wants to build a house/hotel void trade_deal(int); //when a player wants to initiate a trade deal void chance(int); //what hapens when you land on CHANCE void community_chest(int); //what happens when you land on COMMUNITY CHEST void chance_shuffle(void); //shuffles chance cards void cc_shuffle(void); //shuffles community chest cards int determine_blanks(void); //determines what goes in the blank_count array, returns the size of the biggest name //to do: create array to show whether a player is in or not (1 or 0) and use that (instead of int player_count) to determine payouts (such as opening night seats chance card) char player_names[8][100]; int player_colors[] = {14, 17, 15, 16, 18, 19, 20, 13}; int blank_count[8]; //how many spaces for proper even spacing for each name int player_cash[8] = {-1, -1, -1, -1, -1, -1, -1, -1}; //set to -1 if the player is eliminated from the game int player_space[8]; int player_properties[4][22]; int property_ownership[28]; //-1 = unowned int goojf_ownership[] = {-1, -1}; //get out of jail free cards: 0th is from chance deck, 1th is cc deck //-1 = unowned, player # otherwise int jail_status[8]; //0 if player is not in jail, 1 if he is char space_names[][22] = {"GO", "Mediterranean Avenue", "Community Chest", "Baltic Avenue", "Income Tax", "Reading Railroad", "Oriental Avenue", "Chance", "Vermont Avenue", "Connecticut Avenue", "Just Visiting!", "St. Charles Place", "Electric Company", "States Avenue", "Virginia Avenue", "Pennsylvania Railroad", "St. James Place", "Community Chest", "Tennessee Avenue", "New York Avenue", "FREE PARKING", "Kentucky Avenue", "Chance", "Indiana Avenue", "Illinois Avenue", "B & O Railroad", "Atlantic Avenue", "Ventnor Avenue", "Water Works", "Marvin Gardens", "GO TO JAIL", "Pacific Avenue", "North Carolina Avenue", "Community Chest", "Pennsylvania Avenue", "Short Line", "Chance", "Park Place", "Luxury Tax", "Boardwalk"}; char prop_names[][22] = {"Mediterranean Avenue", "Baltic Avenue", "Oriental Avenue", "Vermont Avenue", "Connecticut Avenue", "St. Charles Place", "States Avenue", "Virginia Avenue", "St. James Place", "Tennessee Avenue", "New York Avenue", "Kentucky Avenue", "Indiana Avenue", "Illinois Avenue", "Atlantic Avenue", "Ventnor Avenue", "Marvin Gardens", "Pacific Avenue", "North Carolina Avenue", "Pennsylvania Avenue", "Park Place", "Boardwalk", "Reading Railroad", "Pennsylvania Railroad", "B & O Railroad", "Short Line", "Electric Company", "Water Works"}; //array for properties (no GO, JUST VISITING, etc.) int chance_deck[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; int cc_deck[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}; int player_count = 0; //how many players int longest_name; //length in chars of the longest entered name int dice_roll_over; int doubles_count; //counts number of doubles rolled (if this number exceeds 2, go directly to jail) int jail_roll_count[8]; //counts number of attempts to roll out of jail for each player int chance_remaining_cards = 15; int cc_remaining_cards = 15; // Space Guide // // 00 = GO // 01 = Mediterranean Avenue // 02 = Community Chest // 03 = Baltic Avenue // 04 = Income Tax // 05 = Reading Railroad // 06 = Oriental Avenue // 07 = Chance // 08 = Vermont Avenue // 09 = Connecticut Avenue // 10 = Just Visiting (JAIL) // 11 = St. Charles Place // 12 = Electric Company // 13 = States Avenue // 14 = Virginia Avenue // 15 = Pennsylvania Railroad // 16 = St. James Place // 17 = Community Chest // 18 = Tennessee Avenue // 19 = New York Avenue // 20 = FREE PARKING // 21 = Kentucky Avenue // 22 = Chance // 23 = Indiana Avenue // 24 = Illinois Avenue // 25 = B & O Railroad // 26 = Atlantic Avenue // 27 = Ventnor Avenue // 28 = Water Works // 29 = Marvin Gardens // 30 = GO TO JAIL // 31 = Pacific Avenue // 32 = North Carolina Avenue // 33 = Community Chest // 34 = Pennsylvania Avenue // 35 = Short Line // 36 = Chance // 37 = Park Place // 38 = Luxury Tax // 39 = Boardwalk // Property Ownership Array Guide // // 00 = Mediterranean Avenue // 01 = Baltic Avenue // 02 = Oriental Avenue // 03 = Vermont Avenue // 04 = Connecticut Avenue // 05 = St. Charles Place // 06 = States Avenue // 07 = Virginia Avenue // 08 = St. James Place // 09 = Tennessee Avenue // 10 = New York Avenue // 11 = Kentucky Avenue // 12 = Indiana Avenue // 13 = Illinois Avenue // 14 = Atlantic Avenue // 15 = Ventnor Avenue // 16 = Marvin Gardens // 17 = Pacific Avenue // 18 = North Carolina Avenue // 19 = Pennsylvania Avenue // 20 = Park Place // 21 = Boardwalk // 22 = Reading Railroad (here begins non-buildable properties) // 23 = Pennsylvania Railroad // 24 = B & O Railroad // 25 = Short Line // 26 = Electric Company // 27 = Water Works int main(){ int player_turn = 0; //who's turn is it? int int_input; //any time the user needs to input a single number int dice_roll_value; //used to store output of dice_roll for the case of the player in jail int turn_over = 0; //used to determine when a player ends their turn int case_flag = 1; //used to consider options only available from jail int *p = &player_cash[0]; //pointer for if a player is in or not int i; // Initializations // for(i = 0; i < 28; i++){ //all properties initially owned by the bank property_ownership[i] = -1; } srand((int) time(NULL)); chance_shuffle(); cc_shuffle(); while(1){ printf("How many players? "); fflush(stdout); scanf("%d", &player_count); if(player_count > 1 && player_count <= 8) break; else printf("Please enter a player count between 2 and 8\n"); } for(i = 0; i < player_count; i++){ //initialize each player printf("Enter a name for Player %d: ", i+1); fflush(stdout); scanf("%s", player_names[i]); player_cash[i] = 1500; //player is given $1500 starting cash player_space[i] = 0; //player is initialized on the first space (GO) jail_status[i] = 0; //player begins outside of jail } longest_name = determine_blanks(); // Getting into Gameplay // // for now, assume players play in order while(player_count > 1){ //when player count == 1, the game is over (because there is only one person left alive) turn_over = 0; dice_roll_over = 0; doubles_count = 0; //reset doubles counter each turn while(!turn_over && player_cash[player_turn] >= 0){ //ensure the turn is not over AND that the player has not gone bankrupt change_color(player_colors[player_turn]); printf(" "); change_color(13); //reset background printf("It is %s's turn!", player_names[player_turn]); change_color(player_colors[player_turn]); printf(" "); change_color(13); //reset background printf("\n"); if(jail_status[player_turn]) printf("\n%s is in JAIL\n", player_names[player_turn]); printf("\n"); if(!dice_roll_over){ printf("1) Roll the Dice"); if(jail_status[player_turn]){ //if player is in jail printf(" to get out of JAIL\n"); change_color(0); printf("2) Pay $50 Fine to get out of JAIL"); if(goojf_ownership[0] == player_turn || goojf_ownership[1] == player_turn) printf("\n3) Use Get Out of Jail Free Card to get out of JAIL"); } printf("\n"); } printf("4) View Game Stats: Money\n"); printf("5) View Game Stats: Property Ownership and Information\n"); printf("6) View Game Stats: Board Info\n"); printf("7) Build/Sell Houses/Hotels\n"); //maybe make a conditional to decide whether this option appears printf("8) Initiate a Trade Deal\n"); if(dice_roll_over) printf("9) End Turn\n"); fflush(stdout); scanf(" %d", &int_input); printf("\n"); switch(int_input){ case 4: case 5: case 6: game_stats(int_input-3); break; case 7: build_house(player_turn); break; case 8: trade_deal(player_turn); break; default: if(!dice_roll_over){ if(int_input == 2 && jail_status[player_turn]){ //player has payed to get out of jail transaction(-1, player_turn, 50); jail_status[player_turn] = 0; printf("%s is no longer in JAIL\n\n", player_names[player_turn]); } else if(int_input == 3 && jail_status[player_turn] && (goojf_ownership[0] == player_turn || goojf_ownership[1] == player_turn)){ //player has used a get out of jail free card to escape jail if(goojf_ownership[0] == player_turn) goojf_ownership[0] == -1; else goojf_ownership[1] = -1; printf("%s is no longer in JAIL\n\n", player_names[player_turn]); } else{ dice_roll_value = dice_roll(player_turn); //player has rolled the dice (either to attempt to escape jail or to move) if(doubles_count < 3){ //ensure that the player did not just roll doubles a third time and went to jail if(jail_status[player_turn]){ //is the player in jail? if(dice_roll_over){ jail_roll_count[player_turn]++; if(jail_roll_count[player_turn] < 3) printf("%s shall remain in JAIL\n\n", player_names[player_turn]); //did not roll doubles if(jail_roll_count[player_turn] == 3){ //player has attempted to roll doubles unsuccessfully 3 times and is forced to pay the fine printf("%s, you have attempted to roll doubles unsuccessfully 3 times and must now pay the $50 fine\n", player_names[player_turn]); transaction(-1, player_turn, 50); printf("%s is no longer in JAIL\n\n", player_names[player_turn]); jail_status[player_turn] = 0; dice_roll_value = dice_roll(player_turn); //reroll now that out of jail } } else{ printf("%s is no longer in JAIL\n", player_names[player_turn]); jail_status[player_turn] = 0; dice_roll_over = 1; //to ensure rolling a doubles only gets you out of jail and nothing else } } if(!jail_status[player_turn]){ player_space[player_turn] += dice_roll_value; if(player_space[player_turn] > 39){ printf("%s passed GO! Collect $200\n", player_names[player_turn]); transaction(player_turn, -1, 200); //player passed go (collect $200) player_space[player_turn] %= 40; } printf("\n%s landed on %s\n", player_names[player_turn], space_names[player_space[player_turn]]); space_action(player_turn); } } else printf("\n"); } } else{ turn_over = 1; while(1){ player_turn++; p++; if(player_turn >= 8){ player_turn = 0; p = &player_cash[0]; } if(*p >= 0) break; } printf("TEST: player_turn = %d\n", player_turn); printf("\n"); } } } } return 0; } int dice_roll(int player){ int dice1, dice2; //some shit here is not working. I don't want to have to rely on flooding the code with fflush() if(doubles_count == 2) printf("Be Careful! One more doubles and you go to JAIL...\n"); //add changing color, maybe change place of this statement (or fix fgetc bug) printf("%s Roll!\n", player_names[player]); fflush(stdout); fgetc(stdin); fflush(stdout); dice1 = (rand() % 6)+1; dice2 = (rand() % 6)+1; if(dice1 == dice2){ doubles_count++; printf("Doubles! "); } else dice_roll_over = 1; printf("%s rolled %d", player_names[player], dice1+dice2); if(doubles_count == 3){ printf("You rolled 3 doubles. %s, GO TO JAIL\n", player_names[player]); go_to_jail(player); } fflush(stdout); fgetc(stdin); fflush(stdout); return (dice1+dice2); } void space_action(int player){ int space = player_space[player]; switch(space){ case 0: printf("Collect $200"); //if land on go = $400 mode is on, set accordinly break; case 10: printf("You are just visiting :)"); break; case 20: printf("Relax, its Free Parking!"); //if collect jackpot rule is on, set accordingly break; case 30: go_to_jail(player); break; case 7: case 22: case 36: chance(player); break; case 2: case 17: case 33: community_chest(player); break; case 4: printf("You must pay $200 income tax\n"); transaction(-1, player, 200); break; case 38: printf("You must pay $75 luxury tax\n"); transaction(-1, player, 75); break; default: property_action(player); } printf("\n\n"); return; } void property_action(int player){ //printf("WIP"); // Property Array Guide // // 00 = Mediterranean Avenue // 01 = Baltic Avenue // 02 = Oriental Avenue // 03 = Vermont Avenue // 04 = Connecticut Avenue // 05 = St. Charles Place // 06 = States Avenue // 07 = Virginia Avenue // 08 = St. James Place // 09 = Tennessee Avenue // 10 = New York Avenue // 11 = Kentucky Avenue // 12 = Indiana Avenue // 13 = Illinois Avenue // 14 = Atlantic Avenue // 15 = Ventnor Avenue // 16 = Marvin Gardens // 17 = Pacific Avenue // 18 = North Carolina Avenue // 19 = Pennsylvania Avenue // 20 = Park Place // 21 = Boardwalk // 22 = Reading Railroad (here begins non-buildable properties) // 23 = Pennsylvania Railroad // 24 = B & O Railroad // 25 = Short Line // 26 = Electric Company // 27 = Water Works int price[] = {60, 60, 100, 100, 120, 140, 140, 160, 180, 180, 200, 220, 220, 240, 260, 260, 280, 300, 300, 320, 350, 400, 200, 200, 200, 200, 150, 150}; //price of each unowned property int rent[][6] = {{2, 10, 30, 90, 160, 250}, {4, 20, 60, 180, 320, 450}, {6, 30, 90, 270, 400, 550}, {6, 30, 90, 270, 400, 550}, {8, 40, 100, 300, 450, 600}, {10, 50, 150, 450, 625, 750}, {10, 50, 150, 450, 625, 750}, {12, 60, 180, 500, 700, 900}, {14, 70, 200, 550, 750, 950}, {14, 70, 200, 550, 750, 950}, {16, 80, 220, 600, 800, 1000}, {18, 90, 250, 700, 875, 1050}, {18, 90, 250, 700, 875, 1050}, {20, 100, 300, 750, 925, 1100}, {22, 110, 330, 800, 975, 1150}, {22, 110, 330, 800, 975, 1150}, {24, 120, 360, 850, 1025, 1200}, {26, 130, 390, 900, 1100, 1275}, {26, 130, 390, 900, 1100, 1275}, {28, 150, 450, 1000, 1200, 1400}, {35, 175, 500, 1100, 1300, 1500}, {50, 200, 600, 1400, 1700, 2000}, {25, 50, 100, 200, 0, 0}, {25, 50, 100, 200, 0, 0}, {25, 50, 100, 200, 0, 0}, {25, 50, 100, 200, 0, 0}}; //rent index guide: //0 = rent with 0 houses/1 railroad //1 = rent with 1 house/2 railroads //2 = ' ' 2 ' 3 ' //3 = ' ' 3 ' 4 ' //4 = ' ' 4 ' //5 = rent with hotel //to add: mortgage prices int space_conversion[][2] = {{1, 0}, {3, 1}, {5, 22}, {6, 2}, {8, 3}, {9, 4}, {11, 5}, {12, 26}, {13, 6}, {14, 7}, {15, 23}, {16, 8}, {18, 9}, {19, 10}, {21, 11}, {23, 12}, {24, 13}, {25, 24}, {26, 14}, {27, 15}, {28, 27}, {29, 16}, {31, 17}, {32, 18}, {34, 19}, {35, 25}, {37, 20}, {39, 21}}; //space_conversion index guide: //0 = literal space //1 = space according to property index int space; int done = 0; int input; int i = 0; while(1){ if(player_space[player] == space_conversion[i][0]){ space = space_conversion[i][1]; break; } i++; } if(property_ownership[space] == -1){ //property owned by bank, ask player if they would like to buy it while(!done){ printf("%s is unowned! Would you like to buy it, %s?\n\n", space_names[player_space[player]], player_names[player]); printf("1) Pay $%d to buy the property\n", price[space]); printf("2) Decline\n"); printf("3) View Property Info\n"); printf("4) View Game Stats: Money\n"); printf("5) View Game Stats: Property Ownership and Information\n"); printf("6) View Game Stats: Board Info\n"); fflush(stdout); scanf(" %d", &input); //to be changed to avoid having to press enter key printf("\n"); switch(input){ case 1: transaction(-1, player, price[space]); property_ownership[space] = player; printf("TEST: property_ownership = %d\n", property_ownership[space]); change_color(4); printf("%s is now the owner of %s", player_names[player], space_names[player_space[player]]); change_color(0); done++; break; case 2: done++; break; case 4: case 5: case 6: game_stats(input-3); break; default: printf("%s costs $%d to own\n\n", space_names[player_space[player]], price[space]); printf(" \"Title Deed\n%s\nRent $%d\nWith 1 House $ %d.\nWith 2 Houses %s%d.\nWith 3 Houses %s%d.\nWith 4 Houses %d\n With Hotel $%d.\n Mortgage Value $%d.\n Houses cost $%d. each\nHotels, $%d. plus 4 houses\"\n\n", space_names[player_space[player]], rent[space][0], rent[space][1], (rent[space][2] < 100 ? " " : ""), rent[space][2], (rent[space][3] < 100 ? " " : ""), rent[space][3], rent[space][4], rent[space][5], 0, 0, 0); //be sure to add Title Deeds for Railroads and Utilities } } } else{ if(property_ownership[space] == player) printf("Relax, you own this property\n"); else{ printf("%s owns %s. %s owes %s $%d\n", player_names[property_ownership[space]], space_names[player_space[player]], player_names[player], player_names[property_ownership[space]], rent[space][0]); //later, add an integer to tell how many houses are on the property transaction(property_ownership[space], player, rent[space][0]); } } return; } void game_stats(int option){ int i; int j; // Property Array Guide // // 00 = Mediterranean Avenue // 01 = Baltic Avenue // 02 = Oriental Avenue // 03 = Vermont Avenue // 04 = Connecticut Avenue // 05 = St. Charles Place // 06 = States Avenue // 07 = Virginia Avenue // 08 = St. James Place // 09 = Tennessee Avenue // 10 = New York Avenue // 11 = Kentucky Avenue // 12 = Indiana Avenue // 13 = Illinois Avenue // 14 = Atlantic Avenue // 15 = Ventnor Avenue // 16 = Marvin Gardens // 17 = Pacific Avenue // 18 = North Carolina Avenue // 19 = Pennsylvania Avenue // 20 = Park Place // 21 = Boardwalk // 22 = Reading Railroad (here begins non-buildable properties) // 23 = Pennsylvania Railroad // 24 = B & O Railroad // 25 = Short Line // 26 = Electric Company // 27 = Water Works int prop_blanks[] = {1, 8, 6, 7, 3, 4, 8, 6, 6, 5, 6, 6, 7, 6, 6, 7, 7, 7, 0, 2, 11, 12, 5, 0, 7, 11, 5, 10}; //array for proper spacing when printing property statuses change_color(0); printf("\n"); switch(option){ case 1: for(i = 0; i < 8; i++){ if(player_cash[i] >= 0){ printf("%s ", player_names[i]); for(j = 0; j < blank_count[i]; j++){ printf(" "); } printf("has $%d", player_cash[i]); change_color(player_colors[i]); printf(" "); change_color(13); printf("\n"); } } printf("\n"); break; case 2: for(i = 0; i < 28; i++){ if(i == 0){ printf("PROPERTIES\n"); } if(i >= 0 && i < 22 && property_ownership[i] != -1){ if(i <= 1) change_color(9); else if(i <= 4) change_color(12); else if(i <= 7) change_color(10); else if(i <= 10) change_color(5); else if(i <= 13) change_color(1); else if(i <= 16) change_color(6); else if(i <= 19) change_color(3); else if(i <= 21) change_color(11); } else if(i == 22) printf("RAILROADS\n"); else if(i == 26) printf("UTILITIES\n"); printf("%s: ", prop_names[i]); for(j = 0; j < prop_blanks[i]; j++){ printf(" "); } printf("owned by %s", (property_ownership[i] >= 0 ? player_names[property_ownership[i]] : "the bank")); if(i < 22){ printf("; "); for(j = 0; j < (property_ownership[i] >= 0 ? blank_count[property_ownership[i]] : longest_name-8); j++){ printf(" "); } printf("from group "); } if(i <= 1) printf("PURPLE/BROWN"); else if(i <= 4) printf("LIGHT BLUE"); else if(i <= 7) printf("PINK"); else if(i <= 10) printf("ORANGE"); else if(i <= 13) printf("RED"); else if(i <= 16) printf("YELLOW"); else if(i <= 19) printf("GREEN"); else if(i <= 21) printf("DARK BLUE"); if(property_ownership[i] >= 0){ //color flag to show ownership change_color(player_colors[property_ownership[i]]); printf(" "); } //try to implement showing rent/price later change_color(13); //reset bg color change_color(0); //reset color printf("\n"); } printf("GET OUT OF JAIL FREE CARDS\n"); for(i = 0; i < 2; i++){ if(!i) printf("Chance Get Out of Jail Free Card: owned by "); else printf("Community Chest Get Out of Jail Free Card: owned by "); if(goojf_ownership[i] >= 0){ printf("%s", player_names[goojf_ownership[i]]); change_color(player_colors[goojf_ownership[i]]); printf(" "); change_color(13); } else printf("the bank"); printf("\n"); } printf("\n"); break; case 3: //idea to make ascii art of the board for(i = 0; i < 8; i++){ if(player_cash[i] >= 0){ printf("%s ", player_names[i]); for(j = 0; j < blank_count[i]; j++){ printf(" "); } printf("is "); if(jail_status[i]) printf("in JAIL (11th space)"); //in case the player is in jail else{ printf("on the "); if(player_space[i]+1 < 10) printf(" "); printf("%d", player_space[i]+1); switch(player_space[i]){ case 0: case 20: case 30: printf("st"); break; case 1: case 21: case 31: printf("nd"); break; case 2: case 22: case 32: printf("rd"); break; default: printf("th"); } printf(" space on the board: %s", space_names[player_space[i]]); } change_color(player_colors[i]); printf(" "); change_color(13); printf("\n"); } } printf("\n"); break; default: return; } return; } void transaction(int gaining, int losing, int amount){ //to do: add intricacies for bankruptcies /* player_cash[player] += amount; printf("%s now has $%d\n", player_names[player], player_cash[player]); */ int i; int flag = 0; //for use on goojf repossession if(losing != -1){ if(amount <= player_cash[losing]){ player_cash[losing] -= amount; change_color(2); printf("%s now has $%d", player_names[losing], player_cash[losing]); change_color(0); printf("\n"); } else{ //if the player cannot pay what he owes //to do: write a function to deal with debt (for now, assumes player goes bankrupt) flag++; amount = player_cash[losing]; player_cash[losing] = -1; //set to -1 to express that this player is no longer in the game (will be changed for cases of debt) player_count--; //there is 1 less player in the game now printf("%s has gone BANKRUPT! %s will repossess all of their belongings:\n", player_names[losing], (player_names[gaining] >= 0 ? player_names[gaining] : "The bank")); if(gaining != -1){ player_cash[gaining] += amount; change_color(4); printf("%s now has $%d", player_names[gaining], player_cash[gaining]); change_color(0); printf("\n"); } //to do: create array to show whether a player is in (1) or out (0) //to do: write for loops for either the bank or the other player to repossess the losing player's belongings (properties, etc.) for(i = 0; i < 28; i++){ if(property_ownership[i] == losing){ //property repossession property_ownership[i] = gaining; printf("%s has repossessed (and is now the owner) of %s\n", (player_names[gaining] >= 0 ? player_names[gaining] : "The bank"), prop_names[i]); } } for(i = 0; i < 2; i++){ //goojf card repossession if(goojf_ownership[i] == losing){ goojf_ownership[i] = gaining; flag++; } } if(flag > 1) printf("%s has repossessed %s's Get Out of Jail Free Card%s\n", (player_names[gaining] >= 0 ? player_names[gaining] : "The bank"), player_names[losing], (flag > 2 ? "s" : "")); } } if(!flag && gaining != -1){ player_cash[gaining] += amount; change_color(4); printf("%s now has $%d", player_names[gaining], player_cash[gaining]); change_color(0); printf("\n"); } return; } void go_to_jail(int player){ jail_status[player] = 1; jail_roll_count[player] = 0; //reset number of attempts to roll out of jail (max 3 rolls before paying) player_space[player] = 10; //player put in jail, player sent to the jail space dice_roll_over = 1; //dice roll is immediately over printf("%s is now in JAIL\n", player_names[player]); } void build_house(int player){ printf("WIP\n"); return; } void trade_deal(int player){ printf("WIP\n"); return; } void chance(int player){ //printf("WIP"); // Chance Guide // // 00 = Go Back 3 Spaces // 01 = Advance to Illinois Avenue // 02 = Pay Poor Tax of $15 // 03 = Take a Ride on the Reading // 04 = Get out of Jail Free Card // 05 = Bank Pays You Dividend of $50 // 06 = Advance to Go (Collect $200) // 07 = Take a Walk of the Board Walk Advance Token to Board Walk // 08 = Your Building and Loan Matures Collect $150 // 09 = Advance to St. Charles Place If you pass GO, Collect $200 // 10 = Go Directly to Jail... // 11 = You have been Elected Chairman of the Board Pay Each Player $50 // 12 = Advance Token to Nearest Utility... // 13 = Make General Repairs... // 14 = Advance token to the nearest railroad... // 15 = Advance token to the nearest railroad... int card = chance_deck[chance_remaining_cards]; int i; chance_remaining_cards--; if(chance_remaining_cards < 0){ chance_shuffle(); chance_remaining_cards = 15; } change_color(5); //change card text color to yellow switch(card){ case 0: printf("\"Go Back 3 Spaces\"\n"); change_color(0); player_space[player] -= 3; printf("%s is now on %s\n", player_names[player], space_names[player_space[player]]); break; case 1: printf("\"Advance to Illinois Ave.\"\n"); change_color(0); player_space[player] = 24; printf("%s is now on %s\n", player_names[player], space_names[player_space[player]]); property_action(player); break; case 2: printf("\"Pay Poor Tax of $15\"\n"); change_color(0); transaction(-1, player, 15); break; case 3: printf("\"Take a Ride on the Reading\nIf You pass GO Collect $200\"\n"); change_color(0); if(player_space[player] > 5){ printf("%s passed GO! Collect $200\n", player_names[player]); transaction(player, -1, 200); } player_space[player] = 5; printf("%s is now on %s\n", player_names[player], space_names[player_space[player]]); property_action(player); break; case 4: printf("\"This Card may be Kept Until Needed or Sold\nGet Out of Jail Free\"\n"); change_color(0); if(goojf_ownership[0] == -1) goojf_ownership[0] = player; else chance(player); break; case 5: printf("\"Bank Pays You Dividend of $50\"\n"); change_color(0); transaction(player, -1, 50); break; case 6: printf("\"Advance to GO\n(Collect $200)\"\n"); change_color(0); player_space[player] = 0; transaction(player, -1, 200); printf("%s is now on %s\n", player_names[player], space_names[player_space[player]]); break; case 7: printf("\"Take a Walk on the Board Walk\nAdvance Token to Board Walk\"\n"); change_color(0); player_space[player] = 39; printf("%s is now on %s\n", player_names[player], space_names[player_space[player]]); property_action(player); break; case 8: printf("\"Your Building and Loan Matures\nCollect $150\"\n"); change_color(0); transaction(player, -1, 150); break; case 9: printf("\"Advance to St. Charles Place\nIf you pass GO, Collect $200\"\n"); change_color(0); if(player_space[player] > 11){ printf("%s passed GO! Collect $200\n", player_names[player]); transaction(player, -1, 200); } player_space[player] = 11; printf("%s is now on %s\n", player_names[player], space_names[player_space[player]]); property_action(player); break; case 10: printf("\"Go Directly to Jail\nDo Not Pass Go, Do Not Collect $200\"\n"); change_color(0); go_to_jail(player); break; case 11: printf("\"You have been Elected Chairman of the Board\nPay Each Player $50\"\n"); change_color(0); printf("%s owes %d players $50 (totalling $%d)\n", player_names[player], player_count-1, 50 * (player_count-1)); for(i = 0; i < 8; i++){ if(player_cash[i] >= 0){ if(player != i) transaction(i, player, 50); } } break; case 12: printf("\"Advance Token to Nearest Utility.\nIf Unowned you may buy it from bank.\nIf Owned, throw dice and pay owner a total then times the amount thrown\"\n"); change_color(0); if(player_space[player] > 12 && player_space[player] <= 28){ player_space[player] = 28; i = 27; //index of Water Works in Property Ownership } else{ player_space[player] = 12; i = 26; //index of Electric Company in Property Ownership } printf("%s is now on %s\n", player_names[player], space_names[player_space[player]]); if(property_ownership[i] == -1) property_action(player); else printf("WIP"); break; case 13: printf("\"Make General Repairs on All Your Property\nFor each House Pay $25\nFor Each Hotel Pay $100\"\n"); change_color(0); printf("WIP"); //need to set up houses and such first break; default: printf("\"Advance token to the nearest Railroad and pay owner Twice the Rental to which he is otherwise entitled.\nIf Railroad is unowned, you may buy if from the Bank.\"\n"); change_color(0); while(1){ player_space[player]++; if(player_space[player] % 5 == 0 && player_space[player] % 2 != 0) break; } printf("%s is now on %s\n", player_names[player], space_names[player_space[player]]); property_action(player); //later, change this by either adding an optional argument to double the transaction or manualize it } return; } void community_chest(int player){ //printf("WIP"); // Community Chest Guide // // 00 = You Inherit $100 // 01 = From Sale of Stock You Get $45 // 02 = You have won Second Prize in a Beauty Contest Collect $10 // 03 = Get out of Jail Free Card // 04 = Bank Error in your Favor Collect $200 // 05 = Grand Opera Opening Collect $50 from each Player // 06 = Receive for Services $25 // 07 = Go Directly to Jail... // 08 = Pay School Tax of $150 // 09 = You are assessed for street repairs... // 10 = Pay Hospital $100 // 11 = Advance to GO (Collect $200) // 12 = Income Tax Refund (Collect $20) // 13 = Doctor's Fee Pay $50 // 14 = XMAS fund Matures Collect $100 // 15 = Life Insurance Matures Collect $100 int card = cc_deck[cc_remaining_cards]; int i; cc_remaining_cards--; if(cc_remaining_cards < 0){ cc_shuffle(); cc_remaining_cards = 15; } change_color(5); //make the color of the card's text yellow switch(card){ case 0: printf("\"You Inherit $100\"\n"); change_color(0); transaction(player, -1, 100); break; case 1: printf("\"From Sale of Stock You Get $45\"\n"); change_color(0); transaction(player, -1, 45); break; case 2: printf("\"You Have Won Second Prize in a Beauty Contest\nCollect $10\"\n"); change_color(0); transaction(player, -1, 10); break; case 3: printf("\"Get Out of Jail, Free\nThis Card may be Kept Until Needed or Sold\"\n"); change_color(0); if(goojf_ownership[1] == -1) goojf_ownership[1] = player; else community_chest(player); break; case 4: printf("\"Bank Error in Your Favor\nCollect $200\"\n"); change_color(0); transaction(player, -1, 200); break; case 5: printf("\"Grand Opera Opening\nCollect $50 from every Player for Opening Night Seats\"\n"); change_color(0); printf("%s shall collect $50 from %d players (totalling $%d)\n", player_names[player], player_count-1, 50 * (player_count-1)); for(i = 0; i < 8; i++){ if(player_cash[i] >= 0){ if(player != i) transaction(player, i, 50); } } break; case 6: printf("\"Receive for Services $25\"\n"); change_color(0); transaction(player, -1, 25); break; case 7: printf("\"Go To Jail\nGo Directly to Jail\nDo Not Pass Go\nDo Not Collect $200\"\n"); change_color(0); go_to_jail(player); break; case 8: printf("\"Pay School Tax of $150\"\n"); change_color(0); transaction(-1, player, 150); break; case 9: printf("\"You are Assessed for Street Repairs\n$40 Per House\n$115 per Hotel\"\n"); change_color(0); printf("WIP"); //need to add houses break; case 10: printf("\"Pay Hospital $100\"\n"); change_color(0); transaction(-1, player, 100); break; case 11: printf("\"Advance to GO\n(Collect $200\")\n"); change_color(0); player_space[player] = 0; transaction(player, -1, 200); printf("%s is now on %s", player_names[player], space_names[player_space[player]]); break; case 12: printf("\"Income Tax Refund\nCollect $20\"\n"); change_color(0); transaction(player, -1, 20); break; case 13: printf("\"Doctor's Fee\nPay $50\"\n"); change_color(0); transaction(-1, player, 50); break; case 14: printf("\"XMAS Fund Matures\nCollect $100\"\n"); change_color(0); transaction(player, -1, 100); break; default: printf("\"Life Insurance Matures\nCollect $100\"\n"); change_color(0); transaction(player, -1, 100); } return; } void chance_shuffle(){ int hold; int hold_rand; int i; for(i = 16; i > 0; i--){ hold_rand = rand() % i; hold = chance_deck[i-1]; chance_deck[i-1] = chance_deck[hold_rand]; chance_deck[hold_rand] = hold; } return; } void cc_shuffle(){ int hold; int hold_rand; int i; for(i = 16; i > 0; i--){ hold_rand = rand() % i; hold = cc_deck[i-1]; cc_deck[i-1] = cc_deck[hold_rand]; cc_deck[hold_rand] = hold; } return; } int determine_blanks(){ int biggest_name = 8; int i; for(i = 0; i < player_count; i++){ //determine longest name if(strlen(player_names[i]) > biggest_name) biggest_name = strlen(player_names[i]); } for(i = 0; i < player_count; i++){ //write spaces to array blank_count[i] = biggest_name - strlen(player_names[i]); } return biggest_name; }