diff options
-rw-r--r-- | body.c | 26 | ||||
-rw-r--r-- | draw.c | 22 | ||||
-rw-r--r-- | include/body.h | 2 |
3 files changed, 43 insertions, 7 deletions
@@ -19,6 +19,7 @@ typedef struct snake{ //private prototypes NODE *makeNode(int x, int y); void deleteNode(NODE *np); +void increaseSnake(SNAKE *sp); //public functions SNAKE *makeSnake(int startx, int starty, int len){ @@ -59,7 +60,7 @@ void deleteSnake(SNAKE *sp){ return; } -void updateSnake(SNAKE *sp, int dir, int maxx, int maxy, bool *collision){ +void updateSnake(SNAKE *sp, int dir, int maxx, int maxy, bool *collision, int *fruit_loc, bool *fruit, int *score){ NODE *np; if(sp == NULL) return; @@ -95,7 +96,16 @@ void updateSnake(SNAKE *sp, int dir, int maxx, int maxy, bool *collision){ //update tail pointer sp->tail = np; - //TODO write checkSnake() which will check to see if the snake had a collision + //check if eating fruit + if(*fruit && sp->tail->x == *fruit_loc && sp->tail->y == *(fruit_loc + 1)){ + *fruit = false; + (*score)++; + + //need to increase snake size + increaseSnake(sp); + } + + //check collision *collision = checkSnake(sp, maxx, maxy); return; @@ -165,3 +175,15 @@ void deleteNode(NODE *np){ return; } + +void increaseSnake(SNAKE *sp){ + int xdiff = sp->head->next->x - sp->head->x; + int ydiff = sp->head->next->y - sp->head->y; + NODE *new = makeNode(sp->head->x - xdiff, sp->head->y - ydiff); + + new->next = sp->head; + sp->head = new; + sp->length++; + + return; +} @@ -2,6 +2,7 @@ #include <ncurses.h> #include <stdbool.h> #include <stdlib.h> +#include <time.h> #include <unistd.h> #include "include/body.h" @@ -14,7 +15,7 @@ //#define DEBUG 1 void updateScore(int which, int score); -void updateScreen(SNAKE *sp, int dir, bool *collision); +void updateScreen(SNAKE *sp, int dir, bool *collision, int *fruit_loc, bool *fruit, int *score); #ifdef DEBUG void count_up(void); @@ -27,10 +28,14 @@ int main(){ int input; int dir; bool collision = false; + int fruit_loc[2]; //index 0 is x, 1 is y + bool fruit_bool = false; int i; //TODO consider removing score2 altogether + srand(time(NULL)); + //TODO implement code to retreive existing high score highscore = 0; @@ -87,7 +92,7 @@ int main(){ updateScore(0, score); updateScore(1, highscore); updateScore(2, score2); - updateScreen(player, dir, &collision); + updateScreen(player, dir, &collision, fruit_loc, &fruit_bool, &score); //TODO consider changing SPEED depending on if moving horizontally or vertically refresh(); usleep(SPEED); @@ -141,7 +146,7 @@ void updateScore(int which, int score){ return; } -void updateScreen(SNAKE *sp, int dir, bool *collision){ +void updateScreen(SNAKE *sp, int dir, bool *collision, int *fruit_loc, bool *fruit, int *score){ char eyes; //switch case to decide "eyes" char @@ -162,11 +167,20 @@ void updateScreen(SNAKE *sp, int dir, bool *collision){ attron(A_REVERSE); mvaddch(getSnakeTaily(sp), getSnakeTailx(sp), ' '); //update the snake position - updateSnake(sp, dir, getmaxx(stdscr), getmaxy(stdscr), collision); + updateSnake(sp, dir, getmaxx(stdscr), getmaxy(stdscr), collision, fruit_loc, fruit, score); //turn on front mvaddch(getSnakeTaily(sp), getSnakeTailx(sp), eyes); attroff(A_REVERSE); + //TODO add logic to prevent fruit from spawning inside snake + //draw a new fruit, if necessary (do not draw it over scoreboard) + if(!(*fruit)){ + *fruit_loc = rand() % getmaxx(stdscr); + *(fruit_loc+1) = rand() % (getmaxy(stdscr)-2) + 2; + mvaddch(*(fruit_loc+1), *fruit_loc, '@'); + *fruit = true; + } + return; } diff --git a/include/body.h b/include/body.h index a1957bc..29241bf 100644 --- a/include/body.h +++ b/include/body.h @@ -8,7 +8,7 @@ typedef struct snake SNAKE; SNAKE *makeSnake(int startx, int starty, int len); void deleteSnake(SNAKE *sp); -void updateSnake(SNAKE *sp, int dir, int maxx, int maxy, bool *collision); +void updateSnake(SNAKE *sp, int dir, int maxx, int maxy, bool *collision, int *fruit_loc, bool *fruit, int *score); bool checkSnake(SNAKE *sp, int maxx, int maxy); int getSnakeTailx(SNAKE *sp); |