diff options
Diffstat (limited to 'draw.c')
-rw-r--r-- | draw.c | 71 |
1 files changed, 68 insertions, 3 deletions
@@ -3,9 +3,14 @@ #include <stdlib.h> #include <unistd.h> -#define DEBUG 1 +#include "include/body.h" + +#define SPEED 50000 //global refresh rate (for usleep()) + +//#define DEBUG 1 void updateScore(int which, int score); +void updateScreen(SNAKE *sp, int dir); #ifdef DEBUG void count_up(void); @@ -16,6 +21,8 @@ int main(){ int score2 = 0; int highscore; + //TODO consider removing score2 altogether + //TODO implement code to retreive existing high score highscore = 0; @@ -23,18 +30,47 @@ int main(){ cbreak(); keypad(stdscr, true); noecho(); - //TODO consider adding color + curs_set(0); //draw current score, and high score updateScore(0, score); updateScore(1, highscore); updateScore(2, score2); + //the snake will be initially drawn without calling to body.h + //functions in body.h will update the snake and check for collision + //updateScreen() will actually draw the snake on each update (and update the scoreboard) + + //initialize and draw starting snake + SNAKE *player = makeSnake(6, getmaxy(stdscr)/2, 4); + //TODO consider various choices for drawing the snake (the below sets reverse video and draws spaces) + attron(A_REVERSE); + mvaddch(getmaxy(stdscr)/2, 6, ':'); + mvaddch(getmaxy(stdscr)/2, 5, ' '); + mvaddch(getmaxy(stdscr)/2, 4, ' '); + mvaddch(getmaxy(stdscr)/2, 3, ' '); + attroff(A_REVERSE); + + //TODO add something like "press any key to start!" getch(); + //TODO replace '1' with conditional to check if there was a collision + while(1){ + //TODO elaborate on the updated score each loop with conditionals and such + updateScore(0, score); + updateScore(1, highscore); + updateScore(2, score2); + updateScreen(player, 0); + refresh(); + //TODO consider changing SPEED depending on if moving horizontally or vertically + usleep(SPEED); + } + //DEBUG #ifdef DEBUG - count_up(); + //count_up(); + snakeTest(); + getch(); #endif endwin(); @@ -73,6 +109,35 @@ void updateScore(int which, int score){ return; } +void updateScreen(SNAKE *sp, int dir){ + char eyes; + + //switch case to decide "eyes" char + switch(dir){ + case 0: + eyes = '"'; + break; + case 2: + eyes = '.'; + break; + default: + eyes = ':'; + } + + //turn off "back" + mvaddch(getSnakeHeady(sp), getSnakeHeadx(sp), ' '); + //fix previous "front" (no more eyes) + attron(A_REVERSE); + mvaddch(getSnakeTaily(sp), getSnakeTailx(sp), ' '); + //update the snake position + updateSnake(sp, dir); + //turn on front + mvaddch(getSnakeTaily(sp), getSnakeTailx(sp), eyes); + attroff(A_REVERSE); + + return; +} + //debug functions start here #ifdef DEBUG void count_up(){ |