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#include <assert.h>
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/*
#if defined _WIN32 || defined _WIN64
#include "windows/read_cfg.h"
#else
#include "unix/read_cfg.h"
#endif
*/
#include "include/entry.h"
#include "include/group.h"
#include "include/read_cfg.h"
#define MAX_ARGS 5
#define OPTION_CNT 14
//private
//void check_line(char *buffer, char **options, int ln);
//int check_option(char *arg, char **options);
void get_settings(lua_State *L, int table_stack_index); // gets settings from Settings global variable
int get_group_count(lua_State *L, int table_stack_index); // counts the number of valid groups
int get_entry_count(lua_State *L, int table_stack_index); // counts the number of valid entries for a group
void add_groups(lua_State *L, int table_stack_index, GROUP ***g);
void add_entries(lua_State *L, int table_stack_index, GROUP *g);
void stack_debug(lua_State *L);
//turn on or off sorting for entries (A-Z); On by default
// TODO allow specifying whether to sort groups or entries (or both, or none)
bool sort = true;
//set to true to automatically try to create a human readable name for an entry
bool hr = false;
//turn foldCase (insensitive case searching) on or off; On by default
bool fold_case = true;
//return false if invalid path
GROUP **cfg_interp(char *path, int *group_count){
FILE *fp;
char buffer[BUF_LEN];
GROUP **g;
const char *group_name;
//ENTRY **e;
int i;
int j;
// check if file path exists
fp = fopen(path, "r");
if(fp == NULL){
printf("Error: Invalid Configuration Path \"%s\"\n", path);
return NULL;
}
fclose(fp);
// load lua configuration
lua_State *L = luaL_newstate();
luaL_openlibs(L); // allow for standard library to be used
int config_load_status = luaL_dofile(L, path);
if(config_load_status != 0) {
printf("Error: could not load configuration \"%s\"\n", path);
lua_error(L);
exit(1);
}
// set up base configuration variables
// TODO set helper variables and functions (e.g., so that Groups table doesn't need to be manually created in the user's config)
//lua_newtable(L);
//lua_setglobal(L, "Groups");
//lua_pcall(L, 0, 0, 0);
// open Settings table
lua_getglobal(L, "Settings");
i = lua_gettop(L);
if(lua_type(L, i) == LUA_TTABLE) {
// parse settings
get_settings(L, i);
}
lua_pop(L, lua_gettop(L));
// open Groups table
lua_getglobal(L, "Groups");
i = lua_gettop(L);
if(lua_type(L, i) != LUA_TTABLE) {
printf("Error in config: 'Groups' should be Table, is actually %s\n", lua_typename(L, lua_type(L, i)));
exit(1);
}
// create the group array
*group_count = get_group_count(L, i);
if(*group_count <= 0) {
printf("Error: No Groups!\n");
g = NULL;
}
else {
g = malloc(sizeof(GROUP *) * (*group_count));
// add each group (which also adds each entry to each group)
add_groups(L, i, &g);
}
lua_close(L);
return g;
}
bool get_sort(){
return sort;
}
bool get_case_sensitivity(){
return fold_case;
}
void refer_to_doc(){
printf("Refer to documentation on how to create terminal-media-launcher config file\n");
return;
}
void get_settings(lua_State *L, int table_stack_index) {
bool *setting_vars[] = {
&hr,
&fold_case,
&sort
};
char *setting_strings[] = {
"autoAlias",
"foldCase",
"sort"
};
int count = 3;
int i;
// looking at table Settings
// check if autoAlias is set
for(i = 0; i < count; ++i) {
lua_pushstring(L, setting_strings[i]);
lua_gettable(L, table_stack_index);
if(lua_type(L, -1) == LUA_TBOOLEAN) {
*(setting_vars[i]) = lua_toboolean(L, -1);
}
}
}
int get_group_count(lua_State *L, int table_stack_index) {
int i = 1;
int output = 0;
int group_table_stack_index;
int entry_table_stack_index;
const char *group_name;
do {
lua_rawgeti(L, table_stack_index, i);
group_table_stack_index = lua_gettop(L);
if(lua_type(L, group_table_stack_index) == LUA_TTABLE) {
// check validity of this group
lua_pushstring(L, "name");
lua_gettable(L, group_table_stack_index);
group_name = lua_tostring(L, -1);
if(group_name != NULL) {
// check that the Entries table for this group is not empty
lua_pushstring(L, "Entries");
lua_gettable(L, group_table_stack_index);
entry_table_stack_index = lua_gettop(L);
if(lua_type(L, entry_table_stack_index) == LUA_TTABLE
&& get_entry_count(L, entry_table_stack_index) > 0)
++output;
}
}
++i;
} while(lua_type(L, group_table_stack_index) != LUA_TNIL);
lua_pop(L, lua_gettop(L)-table_stack_index-1);
return output;
}
int get_entry_count(lua_State *L, int table_stack_index) {
int i = 1;
int output = 0;
do {
lua_rawgeti(L, table_stack_index, i);
if(lua_type(L, -1) == LUA_TSTRING) ++output;
++i;
} while(lua_type(L, -1) != LUA_TNIL);
lua_pop(L, lua_gettop(L)-table_stack_index-1);
return output;
}
void add_groups(lua_State *L, int table_stack_index, GROUP ***g) {
const char *group_name;
int group_table_stack_index; // index of Groups.TABLE_NAME
int entry_table_stack_index; // index of Groups.TABLE_NAME.Entries
int entry_count;
char sort_cmd_lua[BUF_LEN]; // used to store the lua call to table.sort
int i = 1; // index in lua table
int count = 0; // index in C struct
// sort the groups, if necessary
if(sort) {
luaL_dostring(L, "table.sort(Groups)");
}
do {
lua_rawgeti(L, table_stack_index, i);
group_table_stack_index = lua_gettop(L);
if(lua_type(L, group_table_stack_index) == LUA_TTABLE) {
// check validity of this group
lua_pushstring(L, "name");
lua_gettable(L, group_table_stack_index);
group_name = lua_tostring(L, -1);
if(group_name != NULL) {
// push the Entries table on the stack (to get entry information)
lua_pushstring(L, "Entries");
// get table Groups[i].Entries
lua_gettable(L, group_table_stack_index);
entry_table_stack_index = lua_gettop(L);
// check that 'Entries' is a table
if(lua_type(L, entry_table_stack_index) != LUA_TTABLE) {
printf("Error in config: in group '%s': 'Entries' should be Table, is actually %s\n", group_name, lua_typename(L, lua_type(L, entry_table_stack_index)));
exit(1);
}
entry_count = get_entry_count(L, entry_table_stack_index);
// check that the group has at least 1 entry
if(entry_count <= 0)
printf("Skipping empty group '%s'\n", group_name);
else {
(*g)[count] = create_group(group_name, entry_count);
// sort the entries if necessary
if(sort) {
sprintf(sort_cmd_lua, "table.sort(Groups[%d].Entries)", i);
luaL_dostring(L, sort_cmd_lua);
}
// add entries to this group
add_entries(L, entry_table_stack_index, (*g)[count]);
// set the launcher, if applicable
lua_pushstring(L, "Launcher");
lua_gettable(L, group_table_stack_index);
if(lua_type(L, -1) == LUA_TSTRING) {
set_gprog((*g)[count], lua_tostring(L, -1));
}
// set the launcher flags, if applicable
lua_pushstring(L, "Flags");
lua_gettable(L, group_table_stack_index);
if(lua_type(L, -1) == LUA_TSTRING) {
set_gflags((*g)[count], lua_tostring(L, -1));
}
++count;
}
}
}
++i;
} while(lua_type(L, group_table_stack_index) != LUA_TNIL);
lua_pop(L, lua_gettop(L)-table_stack_index-1);
}
void add_entries(lua_State *L, int table_stack_index, GROUP *g) {
const char *entry_name;
int i = 1; // index in lua table
int count = 0; // index in C struct
do {
lua_rawgeti(L, table_stack_index, i);
if(lua_type(L, -1) == LUA_TSTRING) {
entry_name = lua_tostring(L, -1);
if(entry_name != NULL) {
set_gentry(g, count, create_entry(entry_name, entry_name, true));
++count;
}
}
++i;
} while(lua_type(L, -1) != LUA_TNIL);
lua_pop(L, lua_gettop(L)-table_stack_index-1);
}
void stack_debug(lua_State *L) {
int i;
printf("DEBUGGING STACK:\n");
for(i = 1; i <= lua_gettop(L); ++i) {
printf("\t%d - %s\n", i, lua_typename(L, lua_type(L, i)));
}
}
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