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[\<- 05/27](05-27.md)
---
## A Brief Review
- Linear list: each element can have only one successor
- Queue, stack
- Non-linear list: each element can have more than one successors
- Tree: Each element (i.e., node) can have only one predecessor
- General tree
- Binary tree
- Binary Search tree
- AVL tree
- Binary Heap
- Graph: Each element can have more than one predecessor
## Trees & Graphs
- A tree is a collection of nodes in which each node has at most **one predecessor** (the parent) but **arbitrarily many successors** (the children)
- A graph is a collection of nodes in which each node can have an **arbitrary number of both predecessors and successors**
## Graphs - Categories
- Directed & Undirected
- vertex is the same as node
![directed and undirected graphs](05-29_img1.png)
- Weighted Graph
- There will be a metric on each edge
## Graphs - Cycle / Acyclic
- A **cycle** is a **non-empty** sequence of **distinct** edges from a vertex back to itself
- A graph without cycles is called **acyclic**
- Examples
- A directed graph is acyclic
- An undirected graph might have a cycle
- Can you have a cycle in a two-node undirected graph? how about a line?
- No, "distinct edges" remember?
## Graphs
- A directed acyclic graph is called a **dag**
- Dags are often used to model dependencies
- For example, we have 6 courses as A, B, C, D, E, F. As shown below,
- Course A requires course C as prerequisite
- Course B requires course C and F as prerequisite
- Course C requires course D and E as prerequisite,
- ...
### Example
- Example dependencies:
- Get up in the morning -- 1
- Take a Shower -- 2
- Put on Shoes -- 3
- Put on Socks -- 4
- Put on Underwear -- 5
- Put on Pants -- 6
- Put on Shirt -- 7
- Draw the Graph:
![the graph visualized](05-29_img2.png)
- A graph is called **planar** if it can be drawn in a single plane with no edges crossing
- loved by EE majors for obvious reason
- A graph in which each vertex is connected to every other vertex is called a **clique**. Are the following cliques planar?
- three-clique? **yes**
- four-clique? **yes**
- five-clique? **no**
- When discussing graphs we use two variables
- V = # of vertices
- E = # of edges
- Is there any relationship between V and E?
- Assume that our graph is directed. What is the max # of edges given V?
- V^2 (or V(V-1) if you ignore self loops)
- Assuming it's undirected (and no self-loops)?
- (V(V-1))/2
- So big-O of E is O(V^2)
- A graph is called **sparse** if E is much less than V^2, and is called **dense** if E is close to V^2
- Question: for any airline map between 30 airports in reality, is it dense?
- Does, for example, Southwest fly 900 routes?
---
# Graph Representations
## Adjacency Matrix
- **adjacency matrix**:
- `a[i][j] <> 0 iff i -> j`
- Example:
![example graph](05-29_img3.png)
| |A|B|C|D|E|F|
|-----|-|-|-|-|-|-|
|**A**|0|0|1|0|0|0|
|**B**|0|0|1|0|0|1|
|**C**|0|0|0|1|1|0|
|**D**|0|0|0|0|0|0|
|**E**|0|0|0|0|0|0|
|**F**|0|0|0|0|1|0|
- The meaning of "sparse" should be starkly clear in the matrix
- How about undirected graph?
- Always symmetric
- How about space complexity?
- O(V^2)
## Adjacency List
- **Adjacency List**
- Using the graph above:
- A: {C}
- B: {C, F}
- C: {D, E}
- D: {}
- E: {}
- F: {E}
- How about undirected graph?
- A: {C}
- B: {C, F}
- C: {A, B, D, E}
- etc.
- What is the space complexity?
- Notice that the number of entries reflects E
- O(E) space complexity for adjacency list
## Exercise
| |A|B|C|D|E|F|
|-----|-|-|-|-|-|-|
|**A**|0|0|1|0|0|0|
|**B**|0|0|1|0|1|1|
|**C**|0|0|0|1|1|0|
|**D**|0|0|1|0|0|0|
|**E**|0|0|0|0|0|0|
|**F**|0|0|1|0|1|0|
- Given the adjacency matrix, answer the following questions
1. What is the adjacency list?
- A: {C}
- B: {C, E, F}
- C: {D, E}
- D: {C}
- E: {}
- F: {C, E}
2. Is the graph directed or undirected?
- directed
3. Draw the graph:
![Graph Visualization](05-29_img4.png)
Time Complexity:
- Given a Vertex A, what are the adjacent nodes?
- Adjacency Matrix: Always O(V)
- Adjacency list: Worst-case O(V), depends on the graph sparseness
- Find if edge A-\>B exist in the graph?
- Adjacency matrix: O(1)
- Adjacency list: Worst-case O(V)
## Comparison
- Space complexity:
- Adjacency matrix: O(V^2)
- Adjacency list: O(E)
- Which one could save more space for a sparse graph?
- Time Complexity:
- Determining the presence of an edge
- **Adjacency matrix** is faster (O(1))
- Determining the list of all adjacent nodes
- **Adjacency list** is faster on average, worst-case O(V)
- Recommendations:
- If sparse: list
- If dense: matrix
- Note that most graphs will be sparse
## Requirements/Expectation
- Given a graph, be able to provide its adjacency matrix & adjacency list
- Given an adjacency matrix (or adjacency list), be able to draw the graph
- Understand the differences in adjacency matrices/lists for directed graph & undirected graph
- Compare adjacency matrix & adjacency list (space and time)
---
## Graphs - When to use it?
- Examples:
- Maps
- Online Social Networks
- Neural Networks
# Graph Traversals
## Graph Algorithms - Traversal
- We want to visit all nodes in a graph
- Challenge: unlike trees
- graphs can have cycles,
- and more than one way to visit the same node...
- Both issues demand that we **avoid visiting the same node**
- We need to avoid cycles and avoid repeats
- We will solve these problems by marking each vertex
- Review of preorder traversal:
```
void visit(n){
if(n is not empty){
print n;
for each child ch of n do visit(ch);
}
}
```
- This code will not work on a graph
- Could visit a node multiple times
- Could loop forever
- Modification of preorder traversal
```
void visit(n){
label n as marked
print n
for each adjacent node adj of n do{
if(adj is no marked) visit(adj)
}
}
```
- This code will work on a graph:
- A node will only be marked once
- So we cannot visit a node more than once and accidently print it twice or get stuck in a cycle
- We just covered **depth-first search**/traversal. **DFS**
- So called because you down as far as you can before you backtrack and try another option
- The robot in the maze game used this algorithm: it explored as far as it could before backtracking
![example graph](05-29_img5.png)
- Using the example graph above, show the DFS order starting from A
- A, C, D, B, F, E
- Not do a DFS from B
- B, E, F, C, A, D
- Now do a DFS from F
- F, B, C, A, D, E
- DFS was recursive and therefore used a **stack**
- You can either make your function recursive and let the system take care of it
- Or you can make your own stack (that's what we did for the maze game)
- Another logical choice is to use a **queue**
- In this case, we'll have to make our own queue and maintain it as we go along
- Modification of traversal:
```
void visit(n){
label n as marked and add it to the queue
while(the queue is not empty) do{
let n be the result of dequeue
for each adjacent node adj of n do{
if(adj is not marked) label adj as marked and add it to the queue
}
}
}
```
- This code will work on a graph:
- It will only add a node to the queue if it hasn't already been marked
- We just covered **breadth-first search**/traversal, **BFS**
- It is so called because instead of going down, you go across
- Proceed all the neighbors at distance 1, then all from distance 2, etc.
![example graph](05-29_img5.png)
- Example: BFS starting from A
- A, C, B, D, F, E
- Notice as you print nodes, the nodes are farther and farther away from A
- A is distance 0
- C is distance 1
- B, D, E are distance 2
- F is distance 3
- Example: BFS starting from E
- E, C, F, A, B, D
- Example: is the traversal (starting from A) BFS or DFS?
- A, C, D, B, F, E
- it is DFS
- can it also be BFS? NO (it would not output F before E)
- Relation to Trees
- DFS reflects preorder
- BFS reflects level by level
## Requirements/Expectations
- Given a graph, be able perform a depth-first and breadth-first search
- Understand when you would choose one over other
- What is the complexity of each algorithm
- We only print out each node once
- However, we may have to check a node multiple times
- How many times? That depends on how many edges lead to it
- Although we print out each node only once, we must examine every edge in the graph
- So, the complexity of DFS and BFS is O(V+E). (The V comes from the face that we have to initially unmark all vertices before we start a search)
---
[06/01 ->](06-01.md)
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