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authorlshprung <lshprung@yahoo.com>2020-09-24 17:18:40 -0700
committerlshprung <lshprung@yahoo.com>2020-09-24 17:18:40 -0700
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+# Digital Hardware and Logic Gates
+
+## Digital Hardware Concepts
+
+### Digital Hardware
+
+- Hardware (HW) means electronic circuits
+- Digital means every wire (or signal) can be in one of two (binary) states
+ - Electrically, the states are two different voltage levels (e.g. 5V and 0V)
+ - We abstractly define two logic values (1 and 0) to be associated with these two voltage levels
+ - We also use the terms "true" and "false"
+- Abstraction is key to much of this course!
+
+### Representing Information
+
+- Every signal means something (abstractly)
+- A single signal can represent some state, or be used as a means of control
+- Multiple signals can be grouped together to create a binary value
+ - Each signal is a bit (binary digit)
+- The same multi-bit value can mean different things in different contexts...
+
+### Putting values in context
+
+- The 6-bit value 101000 might mean
+ - 40, as an unsigned number, or address
+ - -24, if viewed as a 6-bit signed number
+ - "store byte", as an opcode (instruction)
+- Sometimes, leading 0's are implied
+ - 101000 as an 8-bit unsigned number is still 40
+ - But it's not still -24 as an 8-bit signed number (it's also 40)
+- With no context, the default is to interpret as an unsigned (i.e. no negatives) number
+
+---
+
+## Counting in Binary
+
+- Insight into unsigned numbers
+- When we count, we start from 0, add 1 at each step:
+ - 0+1 = 1
+ - 1+1 = 2, but we can't express 2
+- In decimal, 9+1 = 10
+ - Carry into next position and go back to 0
+ - Same with binary, but that happens at 1+1
+- 1+1 = 10, 10+1 = 11, 11+1 = 100, etc.
+- What is 111?
+
+### Counting from 0 to 15
+
+- You will need to know this range of binary numbers
+- Leading 0's: 3 as a 4-bit number is 0011
+
+|Decimal|Binary|
+|--|----|
+|0 |0 |
+|1 |1 |
+|2 |10 |
+|3 |11 |
+|4 |100 |
+|5 |101 |
+|6 |110 |
+|7 |111 |
+|8 |1000|
+|9 |1001|
+|9 |1001|
+|10|1010|
+|11|1011|
+|12|1100|
+|13|1101|
+|14|1110|
+|15|1111|
+
+---
+
+## ASCII codes
+
+- Another context for representing letters
+ - A table can be found [here](https://www.asciitable.com/)
+- ASCII codes are 7-bit values (between 0 and 127)
+
+---
+
+## Logic building blocks
+
+### Logic Circuit Building Blocks
+
+- Logic circuits are functions that generate an output based on a set of inputs
+ - Inputs and output are binary/logical values
+- Three fundamental operations
+ - AND (output is true only if all inputs are true)
+ - OR (output is true if any of the inputs are true)
+ - NOT (output is the inverse of the input)
+ - Also called INV (for inverter)
+- **All** logic functions are made by a combination of these three operations
+
+### Logic in algebraic form
+
+- Note: variable names are generic; they have no inherent meaning
+- AND
+ - Expressed as a product (multiplication)
+ - `Y = X1 * X2` (or just `X1X2`)
+- OR
+ - Expressed as a sum (addition)
+ - `Y = X1 + X2`
+- NOT
+ - `Y = !X1`
+
+### Logic Gates
+
+- Because these are HW circuits, it's useful to have a schematic abstraction
+ - We call these logic "gates"
+ - The symbols for AND, OR, and INV are below
+ - AND and OR can have more than 2 inputs
+ - Same symbol
+- Note the overbar used at the output of the inverter
+ - Just another way of expressing `!` (or `~`)
+
+![schematic](1.1.png)
+
+### Logic Circuits
+
+- If we want a function that is different than just AND or OR, or we have more than two signals to work with, we can combine gates into a larger circuit
+- Much of what we'll be covering is how to define the circuit needed to implement a given logic function
+
+![schematic](1.2.png)
+
+---
+
+[Truth tables, minterms, and simple synthesis ->](2.md)
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+[\<- Digital Hardware and Logic Gates](1.md)
+
+---
+
+# Truth Tables, minterms, and simple synthesis
+
+## Truth Tables
+
+- The fundamental way to capture desired behavior of a logic function
+- Inputs on the left, output(s) on the right
+ - Variable names are an abstraction
+- Each row is a unique combination of inputs
+ - A 2-input table has four (2^2) rows
+ - A 3-input table has eight (2^3) rows
+- The output in a given row is the desired behavior for the input values specified in that row
+
+### Truth Table structure
+
+- Rows are listed in counting order, covering all possible input combinations
+- Every input needs a value
+ - Leading zero's
+
+|X1X2X3|F (Output)|
+|------|-|
+|000 | |
+|001 | |
+|010 | |
+|011 | |
+|100 | |
+|101 | |
+|110 | |
+|111 | |
+
+### Truth Table for AND and OR
+
+- Note: we list input combinations in "counting" order
+
+|x1|x2| |x1 * x2 (AND)|x1 + x2 (OR)|
+|--|--|-|-------------|------------|
+|0 |0 | |0 |0 |
+|0 |1 | |0 |1 |
+|1 |0 | |0 |1 |
+|1 |1 | |1 |1 |
+
+---
+
+## The XOR Gate
+
+### The Exclusive-OR (XOR) Gate
+
+- Not as fundamental as AND/OR/NOT, but extremely common
+
+![XOR info](2.1.png)
+
+---
+
+## Analysis vs. Synthesis
+
+- "What does this circuit do?" vs "I want a circuit that does this"
+- Analysis is the process of generating **the** truth table for a given circuit
+- Synthesis is the process of generating **a** circuit based on a truth table (or just knowing what you want the circuit to do)
+ - Two different circuits can yield the same result
+ - We will learn different synthesis techniques
+
+### Synthesis by recognition
+
+- These functions (s1 and s0) happen to match a single gate implementations
+ - Not typical; we'll learn more synthesis tools
+
+![S demo](2.2.png)
+
+---
+
+## Product Terms
+
+- An application of the AND function
+ - Since we model AND as multiplication
+- Evaluates tot true only if **all** inputs are true
+ - Allows for "detection" of a specific set of conditions (i.e., input values)
+- Inputs can be inverted to detect 0's
+- Examples:
+ - `X*Y` is true only if `X=1` AND `Y=1`
+ - `X*!Y` is true only if `X=1` AND `Y=0`
+
+### Product terms in schematics
+
+- We will be using product terms a lot
+- Don't always need to draw inverters
+ - A bubble implies the presence of an inverter
+- Two different ways to draw `!X*Y`:
+
+![!X\*Y demo](2.3.png)
+
+---
+
+## Minterms and the canonical SOP
+
+### Minterms (and maxterms)
+
+- A product term that uses all inputs
+ - A row in the truth table
+- Enumerated by input values
+
+|Row number|x1|x2|x3| |Minterm |Maxterm |
+|----------|--|--|--|-|--------------------|--------------------|
+|0 |0 |0 |0 | |m0 = !x1 * !x2 * !x3|M0 = x1 + x2 + x3|
+|1 |0 |0 |1 | |m1 = !x1 * !x2 * x3|M1 = x1 + x2 + !x3|
+|2 |0 |1 |0 | |m2 = !x1 * x2 * !x3|M2 = x1 + !x2 + x3|
+|3 |0 |1 |1 | |m3 = !x1 * x2 * x3|M3 = x1 + !x2 + !x3|
+|4 |1 |0 |0 | |m4 = x1 * !x2 * !x3|M4 = !x1 + x2 + x3|
+|5 |1 |0 |1 | |m5 = x1 * !x2 * x3|M5 = !x1 + x2 + !x3|
+|6 |1 |1 |0 | |m6 = x1 * x2 * !x3|M6 = !x1 + !x2 + x3|
+|7 |1 |1 |1 | |m7 = x1 * x2 * x3|M7 = !x1 + !x2 + !x3|
+
+### Synthesis with Minterms
+
+- Identify all minterms where the output is 1
+ - In table below; m1, m4, m5, m6
+- "Add" them together to create a sum of products (SOP) equation
+ - F = m1 + m4 + m5 + m6
+
+|Row number|x1|x2|x3| |f(x1, x2, x3)|
+|----------|--|--|--|-|-------------|
+|0 |0 |0 |0 | |0 |
+|1 |0 |0 |1 | |1 |
+|2 |0 |1 |0 | |0 |
+|3 |0 |1 |1 | |0 |
+|4 |1 |0 |0 | |1 |
+|5 |1 |0 |1 | |1 |
+|6 |1 |1 |0 | |1 |
+|7 |1 |1 |1 | |0 |
+
+### Canonical SOP equation
+
+- Continuing from previous section, we had
+ - F = m1 + m4 + m5 + m6
+- But m1, m4, m5, and m6 are really product terms of the acutal inputs
+- The full equation, using actual inputs
+ - `F = (!x1 * !x2 * !x3) + (x1 * !x2 * !x3) + (x1 * !x2 * x3) + (x1 * x2 * !x3)`
+- The canonical SOP equation is explicitly the sum of the minterms
+
+### Shorthand for canonical SOP
+
+- Sigma notation -> sum of minterms
+- E.g., `F(x1, x2, x3) = Σm(2,4,6,7)`
+ - Note this is different function than previous ex.
+ - Order of input variables matters!
+
+|Row #|Minterm |F(x1, x2, x3)|
+|-----|---------------|-------------|
+|0 |!x1 * !x2 * !x3|0 |
+|1 |!x1 * !x2 * x3|0 |
+|2 |!x1 * x2 * !x3|1 |
+|3 |!x1 * x2 * x3|0 |
+|4 | x1 * !x2 * !x3|1 |
+|5 | x1 * !x2 * x3|0 |
+|6 | x1 * x2 * !x3|1 |
+|7 | x1 * x2 * x3|1 |
+
+---
+
+## 3-way Light Switch Design example
+
+- Three inputs, corresponding to three light switches
+ - A 0 means that switch is down, a 1 means up
+- Toggling any switch will toggle whether the light is on or off
+ - All down -> light off
+ - Any one up -> light on
+ - Any two up -> light off
+ - All three up -> light on
+
+### Express as truth table
+
+- A 3-input function has 8 rows, and the rows enumerate the input combinations
+
+|x1|x2|x3| |f|
+|--|--|--|-|-|
+|0 |0 |0 | |0|
+|0 |0 |1 | |1|
+|0 |1 |0 | |1|
+|0 |1 |1 | |0|
+|1 |0 |0 | |1|
+|1 |0 |1 | |0|
+|1 |1 |0 | |0|
+|1 |1 |1 | |1|
+
+### Synthesize
+
+- Need to "add" minterms 1,2,3, and 7
+ - `F = Σm(1,2,4,7)`
+ - `F = (!x1 * !x2 * x3) + (!x1 * x2 * !x3) + (x1 * !x2 * !x3) + (x1 * x2 * x3)`
+- A valid synthesis, but there are multiple ways to synthesize the same truth table
+- Before we look at others, we need to understand more about Boolean algebra
+ - Boolean means variables can only be 1 or 0
+
+### Schematic
+
+- Wires can get "busy", i.e., hard to follow
+- Connections by label is typical
+
+![diagram](2.4.png)