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@@ -83,3 +83,7 @@ - `D4 = Q2*N + Q3*D` - `D5 = Q2*D` - Getting more complex than this is where Verilog really helps + +--- + +![Mealy machines ->](22.md) diff --git a/22.1.png b/22.1.png Binary files differnew file mode 100644 index 0000000..d627cae --- /dev/null +++ b/22.1.png diff --git a/22.2.png b/22.2.png Binary files differnew file mode 100644 index 0000000..44d3bc1 --- /dev/null +++ b/22.2.png diff --git a/22.3.png b/22.3.png Binary files differnew file mode 100644 index 0000000..5e24c66 --- /dev/null +++ b/22.3.png diff --git a/22.4.png b/22.4.png Binary files differnew file mode 100644 index 0000000..69ef6a2 --- /dev/null +++ b/22.4.png diff --git a/22.5.png b/22.5.png Binary files differnew file mode 100644 index 0000000..aa41519 --- /dev/null +++ b/22.5.png diff --git a/22.6.png b/22.6.png Binary files differnew file mode 100644 index 0000000..7b5a18e --- /dev/null +++ b/22.6.png diff --git a/22.7.png b/22.7.png Binary files differnew file mode 100644 index 0000000..99e378a --- /dev/null +++ b/22.7.png diff --git a/22.8.png b/22.8.png Binary files differnew file mode 100644 index 0000000..238a81b --- /dev/null +++ b/22.8.png @@ -0,0 +1,140 @@ +[\<- Multiple control outputs](21.md) + +--- + +# Mealy machines + +## Mealy state machine concept + +### Mealy State Machine + +- Often it is useful to have output to be a function of both current state \*and\* the current set of inputs + - Called a Mealy-style state machine + - Previous examples were Moore-style state machines; outputs are a function of only the current state + +![diagram](22.1.png) + +### Sequence detector, revisited + +- Revisiting example 1, what if we wanted output to assert as soon as we see the second cycle of input? + - Need output to "respond" in the same cycle as the input, not wait a cycle as we saw before + +![diagram](22.2.png) + +--- + +## Mealy state diagrams and tables + +![diagram](22.3.png) + +### Circuit and Timing Diagram + +![diagram](22.4.png) + +### State Diagram for Example 2 + +![diagram](22.5.png) + +- Notice that the Mealy machine takes fewer states + +### Mealy vs Moore + +- It depends on whether we want the output to change as soon as the input changes + - Think about a truth table for the outputs as a function of the inputs + - Must also include some state, else not a state machine +- Consider a counter, with a count enable, as a state machine + - When the count enable changes, do we want the count value to change + +--- + +## Serial adder block diagram + +- We learned how to do addition earlier in the quarter, and we saw how to implement and chain together full adders +- A different approach would be to do one bit-position at a time using shift registers: two operand registers and a result register +- Every cycle, shift out the lowest bits of the operands, compute the sum and shift into the result register +- Shift registers need to be loaded and shifted, but let's just focus on the addition piece + +![diagram](22.6.png) + +--- + +## Serial adder state diagram and table + +### Think about the output + +- If we were to try to create a truth table for 's' as a function of 'a' and 'b', could we do it? + - Maybe for first bit, but after that it depends on whether there was a carry + - Since carry is from the "past", it is a type of state + +|ab|s| +|--|-| +|00|?| +|01|?| +|10|?| +|11|?| + +### State diagram + +- Note that the output is specified on the transition arcs, not in the state bubbles + +![diagram](22.7.png) + +### State table + +- The fact that the ouputs are on the arcs means the output section needs the same structure as the next state section + - A column for each input combination + +![diagram](22.8.png) + +--- + +## Verilog for Mealy state machines + +- Generally, follow the same approach: + - Interface: inputs a, b, clock; output s + - State variable to differentiate the two states, defined as reg + - Next state variable, also defined as reg + - Separate always block for state update + - `always @(posedge clock)` +- But, combine next state and output logic + - Case structure is the same + - Output must be of type reg (since now in always block) + +### Example always block + +``` +always @(*) +begin + nState = cState; //most scenarios stay in same state + case(cState) + G: begin //needed because there are 2 statements here + if({a, b} == 2'b11) nState = H; //one exception + s = a^b; //easier to just write equation + end + H: begin //same + if(A{a, b} == 2'b00) nState=G; //another exception + s = !(a ^ b); //equation is different than state G + end + endcase +end +``` + +### Another approach + +- Have `{a, b}` be the object of the case statement + +``` +always @(*) + case({a, b}) + 2'b00: begin + nState = G; s = (cState == H); + end + 2'b01: + 2'b10: begin + nState = cState; s = (cState == G); + end + 2'b11: begin + nState = H; s = (cState == H); + end + endcase +``` |