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authorLouie S <louie@example.com>2024-07-23 20:37:48 -0400
committerLouie S <louie@example.com>2024-07-23 20:37:48 -0400
commitc34930425fadfc4083067b9306159cd8e8ecf6c6 (patch)
treed9c09709f1b9cf7e9bcf098d48c7036044098a7d /src/rulesDialog.cpp
parentf820f439910ef0243e6b9aded293190341b058ac (diff)
Rearrange source file locations
Diffstat (limited to 'src/rulesDialog.cpp')
-rw-r--r--src/rulesDialog.cpp107
1 files changed, 0 insertions, 107 deletions
diff --git a/src/rulesDialog.cpp b/src/rulesDialog.cpp
deleted file mode 100644
index 7d5705e..0000000
--- a/src/rulesDialog.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-#include <QPushButton>
-#include <QScrollArea>
-#include <QVBoxLayout>
-
-#include <QDebug>
-
-#include "backend/db_sqlite.h"
-#include "lib.h"
-#include "ruleLayout.h"
-#include "rulesDialog.h"
-
-RulesDialog::RulesDialog(const Entry &entry) {
- BackendDB database;
-
- this->entry_id = entry.id;
-
- // load uic
- ui.setupUi(this);
-
- // load rules into object member
- this->rules = database.loadRules(entry_id);
-
- // display widgets
- this->drawRules();
-
- // set connections
- QObject::connect(ui.add_rule_button, &QPushButton::released, this, &RulesDialog::addRule);
-}
-
-// for maintaining values when adding/removing rules
-void RulesDialog::updateRulesList() {
- int i;
-
- for(i = 0; i < ui.rules_layout->children().size(); ++i) {
- this->rules[i].when = Rule::When(qobject_cast<RuleLayout *>(ui.rules_layout->children()[i])->when_widget->currentIndex());
- this->rules[i].date = qobject_cast<RuleLayout *>(ui.rules_layout->children()[i])->date_widget->dateTime();
- this->rules[i].color = qobject_cast<RuleLayout *>(ui.rules_layout->children()[i])->color_widget->text();
- this->rules[i].highlight = qobject_cast<RuleLayout *>(ui.rules_layout->children()[i])->highlight_widget->text();
- }
-}
-
-void RulesDialog::drawRules() {
- RuleLayout *new_layout;
- int i;
-
-
- // remove all children from layout
- recursiveClear(ui.rules_layout);
-
- // Draw each rule
- for(i = 0; i < this->rules.size(); ++i) {
- new_layout = new RuleLayout(rules[i]);
-
- // connect delete button
- QObject::connect(new_layout->del_button, &QPushButton::released, this, [=](){ this->deleteRule(i); });
-
- ui.rules_layout->addLayout(new_layout);
- }
-}
-
-void RulesDialog::addRule() {
- Rule new_rule = Rule(0, this->entry_id, Rule::before);
- RuleLayout *new_layout = new RuleLayout(new_rule);
-
- // add new rule to the member variable
- this->rules.append(new_rule);
-
- // redraw rules
- this->updateRulesList();
- this->drawRules();
-}
-
-void RulesDialog::deleteRule(int i) {
- if(i < 0) return;
- if(i >= this->rules.size()) return;
-
- this->updateRulesList();
- // mark as needing to be deleted from database if id > 0
- if(this->rules[i].id > 0)
- this->deleted_rules.append(this->rules[i]);
- this->rules.removeAt(i);
- this->drawRules();
-}
-
-void RulesDialog::accept() {
- int i;
- BackendDB database;
-
- this->updateRulesList();
-
- // update rules in database
- for(i = 0; i < this->rules.size(); ++i) {
- // insert - this is a new rule
- if(this->rules[i].id == 0)
- database.insertRule(this->rules[i]);
- // update - this is an existing rule
- else
- database.updateRule(this->rules[i]);
- }
-
- // delete deleted rules in database
- for(i = 0; i < this->deleted_rules.size(); ++i) {
- database.removeRule(this->deleted_rules[i]);
- }
-
- QDialog::accept();
-}