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-rw-r--r--draw.c28
1 files changed, 26 insertions, 2 deletions
diff --git a/draw.c b/draw.c
index 38f1f15..38b9d9e 100644
--- a/draw.c
+++ b/draw.c
@@ -5,7 +5,9 @@
#include "include/body.h"
+//TODO consider having speed be affected by window size
#define SPEED 50000 //global refresh rate (for usleep())
+#define TIMEOUT 1
//#define DEBUG 1
@@ -20,6 +22,8 @@ int main(){
int score = 0;
int score2 = 0;
int highscore;
+ int input;
+ int dir;
//TODO consider removing score2 altogether
@@ -31,6 +35,7 @@ int main(){
keypad(stdscr, true);
noecho();
curs_set(0);
+ set_escdelay(1);
//draw current score, and high score
updateScore(0, score);
@@ -54,13 +59,32 @@ int main(){
//TODO add something like "press any key to start!"
getch();
+ //turn timeout on and set the initial direction to "right"
+ timeout(TIMEOUT);
+ dir = 1;
//TODO replace '1' with conditional to check if there was a collision
while(1){
- //TODO elaborate on the updated score each loop with conditionals and such
+ input = getch();
+
+ //update dir based on received input (check that the input is valid as well)
+ switch(input){
+ case KEY_UP:
+ if(dir % 2) dir = 0;
+ break;
+ case KEY_RIGHT:
+ if(!(dir % 2)) dir = 1;
+ break;
+ case KEY_DOWN:
+ if(dir % 2) dir = 2;
+ break;
+ case KEY_LEFT:
+ if(!(dir % 2)) dir = 3;
+ }
+
updateScore(0, score);
updateScore(1, highscore);
updateScore(2, score2);
- updateScreen(player, 0);
+ updateScreen(player, dir);
refresh();
//TODO consider changing SPEED depending on if moving horizontally or vertically
usleep(SPEED);